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Metaphors in Games (2016)

23 点作者 fserb将近 4 年前

1 comment

default-kramer将近 4 年前
For a while, I&#x27;ve been meaning to write about how Catherine is an absolutely amazing game. The raw mechanics of it give me a sense of intellectual delight comparable to Go (the game, not the language) and the core ideas of Lisp or Scheme. All of them share a relatively small ruleset that results in surprising power or complexity. But what sets Catherine apart is that is has a metaphor (a human traversing and manipulating large blocks) that totally works! (There&#x27;s also a storyline that is pretty good but irrelevant to the primary metaphor.)<p>If we ever meet intelligent aliens, I won&#x27;t be surprised if they have their own Lisp-like language or Go-like game, but they probably won&#x27;t have Catherine. But to me, Catherine feels just as fundamental as Lisp or Go. And I call that very impressive game design.
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