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Archive and genealogy of all Quake 1 bots

141 点作者 jasonb05将近 4 年前

12 条评论

jszymborski将近 4 年前
Somehow this feels like the part of the Bible that goes on for verses and verses &quot;And Jeshua begat Joiakim, Joiakim also begat Eliashib, and Eliashib begat Joiada...&quot;.<p>A key difference is this is rather interesting.
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dcl将近 4 年前
I&#x27;d love to see how far&#x2F;good bots could get in a deathmatch shooter with reinforcement learning&#x2F;self play (provided we could strongly and intelligently enforce human level reaction times and keyboards&#x2F;mouse inputs). Would be really interesting to see if any crazy new strategies&#x2F;tactics emerge.
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matttproud将近 4 年前
Consider doing something similar to this for the various toolchain members: qcc, qbsp, vis, etc. Throw in the decompilers (e.g., deacc&#x2F;reacc, etc.) for good measure. As a side note, I was curious whether the bots had official QuakeC source available or if it was readily decompileable. IIRC, the Reaper bot intentionally obfuscated itself somehow.<p>I&#x27;m sure you&#x27;re already familiar with it, but I found The Cutting Room Floor very helpful in my research (e.g., <a href="https:&#x2F;&#x2F;tcrf.net&#x2F;Proto:Quake&#x2F;Qtest1" rel="nofollow">https:&#x2F;&#x2F;tcrf.net&#x2F;Proto:Quake&#x2F;Qtest1</a>).
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drzel将近 4 年前
FortressOne dev here. Noticed quite a few &#x27;TF&#x27; bots that I hadn&#x27;t heard of. Anyone know more about these? Or even just the vanilla bots? Looking for something that can bunny hop mostly.
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aarchi将近 4 年前
Reminds me of my Whitespace Corpus in its organization, especially the table in the README. I cataloged all known implementations of the Whitespace programming language, including interpreters, compilers, and programs. I recorded detailed information about each in projects.json, then generate the table and other documents.<p><a href="https:&#x2F;&#x2F;github.com&#x2F;wspace&#x2F;corpus" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;wspace&#x2F;corpus</a>
ant6n将近 4 年前
Is there way to figure out properties of these bots? Like which one is smart, which one requires the fewest resources etc..
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kwijibob将近 4 年前
I remember when Frogbot came out, it was pretty amazing.<p>You could train against it and improve very quickly.<p>However it also seemed to accelerate boredom with q1 multiplayer for me.
olliej将近 4 年前
I’d love to see an in depth tournament between all of the bots, something like the GSL
ElViajero将近 4 年前
I worked in a company that was making games like this. Copy&#x2F;past the old game, remove assets and start from there.<p>There was a hierarchy of ancestors, siblings and descendants. So, when a bug is discovered in a game, it was important to trace back its lineage to fix all relatives affected by it.<p>Finally my job was to convert all common code into a library so we could have versioned releases and be able to fix bugs just by upgrading the library version.<p>The copy&#x2F;past was fast for the very few first games, afterwards was a pain in the ass. When I joined the situation was dire. But , it was an interesting study in evolution, thou.
nceasy将近 4 年前
I&#x27;m pretty sure I played with some of these but dont remember the names. Man, I really, really miss the Quake 1 (World) days... what an incredible time that was.
kolanos将近 4 年前
It&#x27;s a shame Slipgate Complex isn&#x27;t still around. That was the original file sharing site for Quake.
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bendybee将近 4 年前
did somebody say fast inverse square root algorithm?