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Very fast rocket

373 点作者 naetius将近 4 年前

17 条评论

anderskaseorg将近 4 年前
No, the space being shown here remains entirely flat. There is length contraction and time dilation at play, but that’s a uniform effect. The reason the image <i>appears</i> distorted is because we have more time to catch up to light rays emitted from farther away. This visual phenomenon is called Terrell rotation.<p><a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Terrell_rotation" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Terrell_rotation</a><p>It’s based entirely on special relativity—not to be confused with general relativity, which deals with curved spacetime in the presence of gravitational fields.
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_Microft将近 4 年前
Also check out the game &quot;A Slower Speed of Light&quot; [0] if you are interested in visualization of relativistic effects. It includes effects like Doppler shifting of colors, perceived warping of space and time dilation. Good luck at not getting nauseous.<p>[0] <a href="http:&#x2F;&#x2F;gamelab.mit.edu&#x2F;games&#x2F;a-slower-speed-of-light&#x2F;" rel="nofollow">http:&#x2F;&#x2F;gamelab.mit.edu&#x2F;games&#x2F;a-slower-speed-of-light&#x2F;</a>
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michaelsbradley将近 4 年前
Something I found very interesting when I learned about it several years ago: it&#x27;s possible to formulate SR and GR with the Euclidean (++++) metric instead of the Minkowski (+---) or (-+++) metric. Such a formulation (there is a variety of them) is sometimes called Euclidean Relativity (ER).<p>See: <a href="https:&#x2F;&#x2F;www.euclideanrelativity.com&#x2F;" rel="nofollow">https:&#x2F;&#x2F;www.euclideanrelativity.com&#x2F;</a><p>Some ER research is particularly fascinating to me, e.g. Montanus&#x27; work on Flat Space Gravitation:<p><a href="https:&#x2F;&#x2F;link.springer.com&#x2F;article&#x2F;10.1007&#x2F;s10701-005-6482-0" rel="nofollow">https:&#x2F;&#x2F;link.springer.com&#x2F;article&#x2F;10.1007&#x2F;s10701-005-6482-0</a><p><pre><code> A new description of gravitational motion will be proposed. It is part of the proper time formulation of physics as presented on the IARD 2000 conference. According to this formulation the proper time of an object is taken as its fourth coordinate. As a consequence, one obtains a circular space–time diagram where distances are measured with the Euclidean metric. The relativistic factor turns out to be of simple goniometric origin. It further follows that the Lagrangian for gravitational dynamics does not require an interpretation in terms of curvature of space–time. The flat space model for gravitational dynamics leads to the correct predictions for the bending of light, the perihelion shift of Mercury and gravitational red-shift. The new theory is free of singularities.</code></pre>
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throwaway2568将近 4 年前
Looks nice, I used a more complicated version during undergrad for a physics lab. It was great as you could explore length contraction, time dilation etc, and also had toggles for enabling some of the really crazy relativistic effects. <a href="https:&#x2F;&#x2F;people.physics.anu.edu.au&#x2F;~cms130&#x2F;RTR&#x2F;" rel="nofollow">https:&#x2F;&#x2F;people.physics.anu.edu.au&#x2F;~cms130&#x2F;RTR&#x2F;</a><p>Turns out it relied on GPU acceleration at the time to work (even at low Res). <a href="https:&#x2F;&#x2F;arxiv.org&#x2F;abs&#x2F;physics&#x2F;0701200" rel="nofollow">https:&#x2F;&#x2F;arxiv.org&#x2F;abs&#x2F;physics&#x2F;0701200</a><p>Might be interesting for someone to port it to a browser version
ryandrake将近 4 年前
Seems to not work on Safari&#x2F;macOS. Just shows a 3D rocket, a gray 3d grid, and a few check boxes. No apparent means to do anything with it.<p>EDIT: Oh, the slider.
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splittingTimes将近 4 年前
So that means at 0.95c i would see stuff that is in periphery below or beside me, in the frontal of my vision? Is at 0.995c then every in front of me?
gpsx将近 4 年前
Some of the funny effects seen here come not from relativity but from the finite time of propogation. In fact, relativity _reduces_ the effect of you see from time of propogation. An example is that objects seem to be curved, because it takes more time for the light from there to get to you, and you move in that time. With relativity, this apparent curvature is less.
t8sr将近 4 年前
Somewhat related, the relativistic rocket equation itself is pretty fascinating. I&#x27;ve written some code that lets one play around with it: <a href="https:&#x2F;&#x2F;github.com&#x2F;the80srobot&#x2F;gorocket" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;the80srobot&#x2F;gorocket</a><p>It&#x27;s only when you try simulating relativistic physics yourself that some points become apparent. For example, I didn&#x27;t remember from school that all observers agree on acceleration, and in the first implementation I treated it as happening over time experienced by the accelerating frame. By having all of my unit tests spit out nonsense and figuring out what the problem was, it finally &quot;clicked&quot; for me.<p>If I have a point (do I?) it is this: if you&#x27;re trying to learn physics, I highly recommend trying to code some simple simulations yourself. It&#x27;s amazing how much better one can understand stuff that way, than reading from a book.
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esoterae将近 4 年前
Why does the slider conflate position with velocity? Leave it at 0.95c for a minute, put it back to zero, then watch as your position is re-set back to 0. Subsequently slide it back to 0.95c, your position is magically fast-forwarded to your previous position, along with resumption of velocity.
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nayuki将近 4 年前
Many nice visualizations of relativity from over a decade ago: <a href="https:&#x2F;&#x2F;www.spacetimetravel.org&#x2F;" rel="nofollow">https:&#x2F;&#x2F;www.spacetimetravel.org&#x2F;</a>
jackdaw12将近 4 年前
Reminds me of this from the 90s! <a href="http:&#x2F;&#x2F;www.adamauton.com&#x2F;warp&#x2F;" rel="nofollow">http:&#x2F;&#x2F;www.adamauton.com&#x2F;warp&#x2F;</a>
mattowen_uk将近 4 年前
OK, so here&#x27;s a question that I&#x27;ve never been able to find a clear answer for (that I understood)...<p>Say I&#x27;m sitting on the bridge of a spaceship travelling N-times the speed of light. I&#x27;m facing forward. What do I see? Am I blinded because photons from far off stars are hitting my eyes at an increased rate?<p>Also, if I look to the left and the right, and behind me? What do I see ?<p>In Star Trek, it&#x27;s all stripy-stars, and I&#x27;m sure that&#x27;s <i>not</i> correct.
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bufferoverflow将近 4 年前
Needs color shifts and brightness increase&#x2F;decrease
jcims将近 4 年前
If folks want to see a very fast rocket in real life, check out the Sprint ABM<p><a href="https:&#x2F;&#x2F;youtu.be&#x2F;3dl9Ovwmnxw" rel="nofollow">https:&#x2F;&#x2F;youtu.be&#x2F;3dl9Ovwmnxw</a>
dleslie将近 4 年前
Is there a fragment shader for this?
riwsky将近 4 年前
Yet again, a bunch of web technologies trying to approach the speed of c
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xwdv将近 4 年前
Why stop at 0.95c? Why not just let it go even higher so we can see what would really happen in FTL travel
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