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China has forbidden under-18s from playing games for more than three hours/week

1030 点作者 extesy超过 3 年前

136 条评论

dang超过 3 年前
To read all the 1000+ comments in this thread, you need to click More at the bottom of the page, or like this:<p><a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=28356141&amp;p=2" rel="nofollow">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=28356141&amp;p=2</a><p><a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=28356141&amp;p=3" rel="nofollow">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=28356141&amp;p=3</a><p><a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=28356141&amp;p=4" rel="nofollow">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=28356141&amp;p=4</a><p>Comments like this will eventually go away...sorry for the annoyance.
namelessoracle超过 3 年前
I have mixed feelings about this.<p>Younger me learned a lot of problem solving skills and most importantly spent a lot of time learning how to read by playing RPGs and games that required lots of reading. My reading skills would not have been as advanced if i wasn&#x27;t playing text heavy games that had a lot of plot like Square Enix games and the CRPGs of the time.<p>Modern games though are clearly designed to get you as addicted as possible and to play as long as possible to an extent that made the old school 90s RPGs grinds look tame and mild. (the grinds in those games basically existing to make sure you had to play long enough to not be able to return it to the store or beat it via rental)<p>Modern UX of games is designed so that you dont have to really read or understand the game mechanics even to be able to play and get into that feedback loop. To the point where when a game comes along like Dark Souls that asks you to learn the game systems to beat it, gamers go gah gah over &quot;how hard&quot; it is.
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lhorie超过 3 年前
People talking about the benefits of games reminds me of people talking about the benefits of, say, a glass of wine with every meal: it&#x27;s worth looking into but at the same time it&#x27;s the sort of thing that obviously doesn&#x27;t scale linearly with the amount&#x2F;intensity of consumption.<p>I similarly have mixed feelings as well, but for slightly different reasons. I&#x27;ve read about studies that say that musical training (which is often believed to translate to improvements in other cognitive aspects of life) doesn&#x27;t actually correlate to said improvements, and I suspect that the same might be true for games (e.g. solving game puzzles doesn&#x27;t necessarily mean you get better at school math or whatever)<p>This line of reasoning is also supported by research on correlation between games and violence (i.e. the consensus is that no such causation relationship exists).<p>All of these suggest (to me) that gaming is just its own activity without much impact on life other than opportunity cost itself.<p>However, there <i>are</i> some aspects of gaming that can affect overall well-being, specifically aspects related to repetitiveness (e.g. grinding). Repetitiveness is something that does come up in a lot of disciplines (e.g. its soothing effect in autist kids, or repetitiveness as tool in the context of meditation, etc).<p>The &quot;addictive&quot; aspect isn&#x27;t necessarily a bad thing either, IMHO. Games are, almost by definition, <i>supposed</i> to be engaging. But that addictiveness may come in a form of trade-offs, for example, back in the day of grindy RPGs, delayed gratification was basically the entire point of grinding. The one aspect that I think is justly vilified is monetization strategies that tie to addictive elements of gameplay (especially the gacha variety) and this is something that I&#x27;d actually commend China for trying to address via regulation.
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lnyng超过 3 年前
Original notice from the government: <a href="https:&#x2F;&#x2F;web.archive.org&#x2F;web&#x2F;20210830120201&#x2F;http:&#x2F;&#x2F;www.nppa.gov.cn&#x2F;nppa&#x2F;contents&#x2F;279&#x2F;98792.shtml" rel="nofollow">https:&#x2F;&#x2F;web.archive.org&#x2F;web&#x2F;20210830120201&#x2F;http:&#x2F;&#x2F;www.nppa.g...</a><p>Google translation of the first entry:<p>&gt; Strictly limit the time for providing online game services to minors. Since the implementation of this notice, all online game companies can only provide minors with one-hour online game services from 20 to 21:00 on Friday, Saturday, Sunday and legal holidays. At other times, it is not allowed to provide online game services to minors in any form.
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lhorie超过 3 年前
China thinks that video games (specifically, the online variety) are harmful enough to children that it needs to be regulated at a federal level and children&#x27;s exposure to games should be restricted. But here&#x27;s the thing: We on the west do exactly the same thing for things like cigarettes, alcohol and gambling. The motivations behind all those restrictions are even similar (largely related to children&#x27;s health&#x2F;well-being).<p>It&#x27;s a big double standard to call their flavor of restrictions &quot;authoritarian&quot;, while being ok with (or even strongly in favor of) our flavor of restrictions, even though the two are objectively similar in nature.<p>Since you mentioned the great firewall, I think it&#x27;s interesting to bring up some perspective I&#x27;ve heard from various Mainland Chinese people: that many of them thinks western media brainwashes us (think the thing about Olympic photo coverage of Chinese medalists) and many condemn westerner take on social matters (the US&#x27; handling of Covid, for example, is seen as a &quot;proof&quot; that the our infatuation with freedom has severe failings). I&#x27;ve even heard someone once say that &quot;American egos wouldn&#x27;t be able handle Chinese opinion if the firewall was lifted, because it&#x27;s a voice 1.4b people strong - intellectuals, trolls and everything in between - who disapprove of American ideologies&quot;.<p>To be clear: I&#x27;m not attempting to inflame, I&#x27;m merely bringing up what I heard from their side, for your edification. My advice is to be careful of using loaded terminology such as &quot;authoritarian&quot;; you don&#x27;t own objective truth, and humility might go a long way in dispelling animosity from both sides.
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logicalmonster超过 3 年前
Putting aside the horrible ethics of controlling society like this, it sounds like a really bad policy by China that would likely backfire.<p>1) Mandating that kids all game at the same time will have bad problems for some web services. Some games geared towards younger people might be close to a ghost town 95% of the time, and then surge radically in traffic during allowed gaming hours. This is asking for technical problems dealing with radically different usage patterns.<p>2) The limits are unreasonably small for a hobby. If they had said something like 16 hours a week any time you want as long as your homework was done, most Chinese gamers would have begrudgingly accepted it as part and parcel of living in a CCP Wonderland. But 3 hours is too small and is asking for kids to try and hack and find workarounds to the tiny limits. I&#x27;m sure that 14 year old me would have made a game out of trying to find workarounds around this rule regardless of the consequences.
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SnowProblem超过 3 年前
Like many other commentors here, I grew up playing primarily skill-based video games, like Legend of Zelda, RollerCoaster Tycoon, Counter-Strike, StarCraft. It was wanting to make these games that led me to become a software developer. But games were different. Even a game like Pokemon, which has a few loot-box mechanics, was only mildly addicting. The first game I remember being extremely addicting was World of Warcraft. It became a habit to simply click the icon as soon as the desktop loaded, and although I do have many good memories, I also know friends that played 8 hours a day for years whose lives look worse off to me. Through loot-boxes, social scores, and now mobile, addiction has been perfected.<p>And yet, we are not robots. We make our own choices. Parents set limits and create alternatives, and schools and community groups do too. Games also simply get old after a while. Anyone who really wants to stop a gaming addiction can stop it - it is only a question of will. So I find what the CCP is doing abhorrently wrong because their actions create the very dependence on government, and the removal of will at any other level, that perpetuates themselves as a solution. The Western way is messier for sure, but if we want freedom, we have to be OK with mistakes.
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ddtaylor超过 3 年前
My understanding is that South Korea already does this to some extent with users having to be over 18 or having a Pro Gaming license to play after some hour.<p>The result has not been that the vast majority of SK gamers promptly log off at said hour. The result has been the majority of them connect to non SK servers immediately at said hour or use a friends account.
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javajosh超过 3 年前
The restriction is specifically &quot;online games&quot;. Not offline games. Which is interesting because it implies that offline games are somehow less addictive - but in my experience, offline games can be very engaging, too. But perhaps it&#x27;s in a more wholesome, problem-solving way?<p>It&#x27;s kinda impressive that the CCP can make decisions that affect 1B+ humans like this, overnight. I hope it&#x27;s the right thing to do, for the kids&#x27; sake.
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zetazzed超过 3 年前
When I was a kid, I learned a tremendous amount from playing complex games like SimCity, Civilization, and Ultima. I feel like they opened my horizons to feel empowered to do interesting and meaningful things in the world, and they basically substituted for time I would&#x27;ve spent with GI Joe.<p>Now, as an adult, when I do game, it substitutes for time I would&#x27;ve spent exercising, working on coding&#x2F;ML side projects, or hanging out with the family. Hence, I&#x27;d like to flip this policy - please cap me at 3 hours a week but allow my kids to play!
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908B64B197超过 3 年前
It&#x27;s interesting how they are only restricting online games.<p>Games where young frustrated [0] [1] Chinese teenagers could talk relatively freely with others from different regions of China. Or god forbid, learn English and have contacts with westerners. Better to keep them grinding on shaving a few tenth of a second on basic algebra problems for the Gaokao. That will better prepare them for the factories.<p>[0] <a href="https:&#x2F;&#x2F;www.washingtonpost.com&#x2F;graphics&#x2F;2018&#x2F;world&#x2F;too-many-men&#x2F;" rel="nofollow">https:&#x2F;&#x2F;www.washingtonpost.com&#x2F;graphics&#x2F;2018&#x2F;world&#x2F;too-many-...</a><p>[1] <a href="https:&#x2F;&#x2F;www.newsweek.com&#x2F;2015&#x2F;06&#x2F;05&#x2F;gender-imbalance-china-one-child-law-backfired-men-336435.html" rel="nofollow">https:&#x2F;&#x2F;www.newsweek.com&#x2F;2015&#x2F;06&#x2F;05&#x2F;gender-imbalance-china-o...</a>
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arduinomancer超过 3 年前
Talk about a capacity planning pain for the game companies.<p>Your entire &lt;18 player-base coming online at the exact same time for only 1 hour.<p>Of course there are solutions like scheduled auto-scaling but still, I guarantee that&#x27;s going to cause some outages at least in the beginning.
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devteambravo超过 3 年前
I learned English playing Starcraft Shareware with a bunch of Canadians. I learned about money, economics, marketing, psychology and social skills via Runescape. I used games as an escape from my hell on earth childhood. And yet, I see this and think... maybe they&#x27;re onto something. Today&#x27;s games are engineered to rake in and manufacture addicts. People who don&#x27;t know what dark design patterns are. Forgive my French here, but fuck the &quot;Freedom&quot; bullshit, this is about the one and only thing it&#x27;s always been about, $$$. I say good for them.
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Tiktaalik超过 3 年前
This will destroy the Chinese games industry and this may have broader implications than just stocks in free fall.<p>Video game programming is very cutting edge technology (eg. 3D graphics, animation, wayfinding, and more). China throwing this industry away will mean there are no home grown video game programmers which will have implications on their entire software engineering capability.<p>This gives the rest of the world a big edge technology wise.
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Seanambers超过 3 年前
Looking back at all the hours that I spent in Q1&#x2F;Q2&#x2F;Q3&#x2F;BF2&#x2F;BF3&#x2F;BF4&#x2F;CS&#x2F;CSS&#x2F;CSGO.<p>Yeah, maybe I could&#x27;ve used that time better - But none of my friends did anything reasonable with that time and I don&#x27;t think I am any more special than them.<p>Still do the occasional session, still love the FPS!<p>I find the reckless timewasting on social media, reddit, much more harmful in comparison.
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doomleika超过 3 年前
This is actually worse, underaged minors are only allowed to play from 2000-2100 in Fri, Sat, and Sun(and holidays). Down from cumulative 1.5 hours(3 hour in holidays) per day in 0600-2200. There&#x27;s no clear effective date for this mandate. But many of the game I see have those policy in place already.<p>The restriction applies to &quot;online games&quot;, but keep in mind in China GaaS games(read: gacha games) are the norm, they are always online to fight piracy. So basically, this applies all the games that actually matters in China.<p>This will likely to push the China game industry to a new round of battle royal to fight for those little time they have from players, I feel bad for small shops, after 10 years of bloodbath China games had their monetization pattern in place(gacha&#x2F;monthly passes&#x2F;daily missions). Now they have to restart over and try again.<p>eSport scene? yeah, gone, but honestly this is probably good in the long run.<p>China shops has been winning this era of gaming and crubstomping JP&#x2F;KR gamedevs with superior gacha models, server stability, update quality&#x2F;quantity. This mandate will likely to halt their dominance and gave JP&#x2F;KR a breather.<p>and I guess Bytedance&#x27;s game divisions is a goner now...
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tejohnso超过 3 年前
With school out for summer, my preschooler is either playing a video game or watching youtube for hours on end. We try to force some time away from screens but it is a never ending struggle, as screen use is the immediate, default state to return to. I find most of the youtube content worse than the gaming, but neither are all that great.
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S_A_P超过 3 年前
So secures western dominance in eSports competitions. Like everything in life computer games are diverse enough that they can be harmful&#x2F;predatory to high&#x2F;mid level programming. I struggle to keep my son from gaming all of his free time away, but he also has learned Lua and C# to a pretty large degree doing this stuff and I cant be too mad about that. This weekend we are going to put together his first gaming rig from parts he started researching. If he didnt care about gaming, he would not have any of that...
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Animats超过 3 年前
The official announcement is more useful.[1] Google Translate does a decent job on this.<p>Some of these restrictions have been in place for a few years. The number of allowed hours are being reduced, and the technical standards for enforcement are being strengthened. A key part of this is &quot;real name verification&quot;. That&#x27;s been around in theory for years, but was not that effective. A tougher standard was introduced in September 2020.[2] Tencent and NetEase, the big game companies in China, already have it working. Some of it uses the national identity card, and some of it uses face recognition. Identity cards are only issued at age 16, so verifying kids is hard. There&#x27;s a slow but steady tightening up on ID in China that&#x27;s been underway for decades.<p>There&#x27;s been a purge of unapproved online games. The Apple app store cooperated last year and deleted about 500 games. Unauthorized game publishers are being shut down.<p>[1] <a href="http:&#x2F;&#x2F;www.news.cn&#x2F;2021-08&#x2F;30&#x2F;c_1127809919.htm" rel="nofollow">http:&#x2F;&#x2F;www.news.cn&#x2F;2021-08&#x2F;30&#x2F;c_1127809919.htm</a><p>[2] <a href="https:&#x2F;&#x2F;www.scmp.com&#x2F;abacus&#x2F;games&#x2F;article&#x2F;3095509&#x2F;chinas-real-name-verification-system-games-launch-nationwide-september" rel="nofollow">https:&#x2F;&#x2F;www.scmp.com&#x2F;abacus&#x2F;games&#x2F;article&#x2F;3095509&#x2F;chinas-rea...</a>
BEEdwards超过 3 年前
I don&#x27;t know much about youth culture in China, maybe all their teens are well behaved and obedient...<p>But my working experience is largely with &quot;transition&quot; students in America and can tell you that rules like this are like commanding the tide not to go out. At best you teach them that your rules are arbitrary and give them a framework for subverting them, they may just reject your authority outright and then you&#x27;ve got nothing...
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aazaa超过 3 年前
&gt; Gaming companies will be barred from providing services to minors in any form outside the stipulated hours and must ensure they have put real-name verification systems in place, said the regulator, which oversees the country&#x27;s video games market.<p>Those critical of the Chinese government should take a look in the mirror. Governments around the world, including those in the US, routinely impose restrictions on minors&#x27; ability to access online content. These laws are even structured in a similar way: hold the service providers accountable for monitoring use.<p>&gt; &quot;Teenagers are the future of our motherland,&quot; Xinhua quoted an unnamed NPPA spokesperson as saying. &quot;Protecting the physical and mental health of minors is related to the people&#x27;s vital interests, and relates to the cultivation of the younger generation in the era of national rejuvenation.&quot;<p>It&#x27;s a favorite tactic of authoritarians everywhere: &quot;Just think of the children!&quot; First get a foothold by selling the thing as protecting children. In the US, we have two other options: terrorism and drugs. With the precedent set, expand the policy and watch opponents scramble to find a foothold.
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holoduke超过 3 年前
I believe we in the west fail in creating a healthy and friendly society. I mean today I saw a TV commercial about a state funded lottery. In this commercial a well known rich person sits in his small boat. Then suddenly a big yacht appears with a not so rich looking guy on it. Smiling and overlooking the small boat. Obviously a person who won the lottery. The message: bigger and richer is better. Promoting this kind of mentality is not good for a respectful society. I am not a pro China person. Not at all. I am all for a free world in which people can take their own responsibility. But is that possible when the government is showing bad education? I don&#x27;t think so.
rexreed超过 3 年前
Isn&#x27;t this the &quot;kids watch too much TV&quot; of the Z generation? I mean, I know that gaming in large quantities to the exclusion of social interaction and education is harmful, but that&#x27;s what was also said about TV and the growth of cable. So is this much ado about nothing?
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2snakes超过 3 年前
Some very famous prodigies made a &#x27;game&#x27; out of their field. Terence Tao for example, said he used to make a game out of mathematical solutions. And that he knows more about math after graduate school than before or during.<p>My personal experience in this was with a imaginative text-based game called a MUD. There were times when I was spending 20-50+ hours a week role-playing and player-killing with a group of friends. I very nearly flunked out of a full-tuition scholarship my freshman year, and left anyway because it wasn&#x27;t fulfilling to me - I wanted to be a sysadmin, not study liberal arts. In HS it was fun using a PoE adapter to POTS for Internet access.<p>The things I took away from excessive gaming were &quot;saying the right words to convince other people I have their best interests at heart&quot; (RP for player-run cabals) and &quot;speed reading skimming&quot; &quot;fast-twitch typing&quot; and &quot;writing conversationally.&quot;<p>I probably could have saved myself a lot of trouble financially and academically and emotionally without these &#x27;second lives&#x27; but I did see some positive outcomes. Real Life is usually a richer experience socially&#x2F;experientially... except when it comes to playing make-believe... how much of the intersubjectivity superstructure (sociologically) isn&#x27;t make-believe...? Perhaps, perhaps.
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tgv超过 3 年前
Anyone want to argue why this would be bad, apart from restricting freedom?<p>BTW, nothing in the article about limits on TikTok or YouTube or whathaveyougot. That&#x27;s as much opium as gaming, IMO.
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andy_ppp超过 3 年前
Are dictatorships going to prove to be more resilient than democracy in the age of endless noise? The west needs to realise that everything we have is at risk if we don’t get our act together. We need to forget arguing amongst ourselves and look at a billion people who are going to rule in a very different way from our pseudo-liberal societies. They will be a lot less considerate of us that we have been of them while we transferred jobs and money into their society.
didibus超过 3 年前
I was just thinking about if I should limit game time for my kids or not.<p>My thoughts were that there are too many kind of video games to club them all as &quot;games are bad&quot;. And probably I&#x27;ll focus on limiting the kind of games or specific games themselves.<p>Some games are just elaborate casino games in nicer clothes. I really don&#x27;t see benefits to that. But some offline games offer interesting stories and challenges that need brain&#x2F;dexterity to solve. I feel those are probably just as good as books or movies&#x2F;tv.<p>For online competitive games, that&#x27;s a harder one. Games like Fortnite, COD, online sports games, and all that. Some people say it lets kids play together with friends, but I find nowadays it can also just expose yourself to kind of bad social interactions.<p>Coop online games and such, where the friend group is closed, like you play within your friends, no other strangers involved I feel is probably fine.<p>Having said all that, I feel that we&#x27;re missing some actual evidence here to say if games are good or bad. Is there actually some data on it? Any correlation with kids who spent a lot of time playing video games and how they turned out later in life? I personally did grow up playing games, and I turned out fine, so sometimes I wonder if it&#x27;s more of a false scare than anything.
thewileyone超过 3 年前
If you look at what China has done with online companies like Alibaba, Didi, Tencent, etc., there seems to be a method to their madness. Essentially, China doesn&#x27;t see the value in having the largest online marketplace, or the largest ride-sharing platform, or the best e-sports team.<p>If you look at their 5 year plan release this year, there&#x27;s a huge focus on research on next generation technologies. This is a write-up about it: <a href="https:&#x2F;&#x2F;merics.org&#x2F;en&#x2F;short-analysis&#x2F;chinas-14th-five-year-plan-strengthening-domestic-base-become-superpower" rel="nofollow">https:&#x2F;&#x2F;merics.org&#x2F;en&#x2F;short-analysis&#x2F;chinas-14th-five-year-p...</a><p>Right now, games like Apex Legends, League of Legends, etc. suck up a lot of time and I think China doesn&#x27;t want its youth to do that. It would rather them focus on how they can contribute as they grow older.<p>China has always had a heavy hand in social engineering and this is just another example. Whether it&#x27;s good or not, is left to be seen.<p>If China finishes building their city in space and lands on Mars, while the rest of the world are watching e-sports, don&#x27;t be surprised.
ironman1478超过 3 年前
This is really difficult for me to have an unbiased opinion on, but I think this is an OK decision (3 hours seems a bit too little &gt;.&gt;). I&#x27;ve pumped WAY too many hours into online games. I played fighting games, dota, starcraft, you name it, I played it and I played it before I was 18. I really think that it stunted my social growth (though not too much) because I got really hooked on the competitive aspect of those games. Those games still get their hooks in my once in a while (splitgate I&#x27;m looking at you). However, another reason I played so many games is because I lived in the middle of nowhere in florida and didn&#x27;t have a car. There wasn&#x27;t much I could do other than go to school, exercise, and play games. Everything was 30+ miles away by car. I think if China is going to do this, they have to provide other outlets for people to interact with each other. Games are a way of doing that for many because there simply isn&#x27;t another option for them when they are young and don&#x27;t have a car and don&#x27;t live in a major city like new york or SF.
bluishgreen超过 3 年前
Title should read: China has forbidden under-18s from playing VIDEO games for more than three hours&#x2F;week
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mrobot超过 3 年前
Good. I ruined my damned brain playing stupid first person shooters for disgusting amounts of hours from like age 12-22. Aside from the social life i lost out on, I really think my brain is permanently deprived of chemicals.
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sudosysgen超过 3 年前
To note, this only applies to online games. The restrictions are supposed to be server side only.
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lxe超过 3 年前
China is on a massive cultural crackdown right now. <a href="https:&#x2F;&#x2F;www.cnn.com&#x2F;2021&#x2F;08&#x2F;30&#x2F;china&#x2F;china-entertainment-crackdown-mic-intl-hnk&#x2F;index.html" rel="nofollow">https:&#x2F;&#x2F;www.cnn.com&#x2F;2021&#x2F;08&#x2F;30&#x2F;china&#x2F;china-entertainment-cra...</a>
persedes超过 3 年前
Speaking from my own childhood, I&#x27;d be curios if kids in China are going to try to circumvent this ban or if it is even possible to do so. (Similar to how homepages ask for your birthday... no one is going to check up on it).<p>While this ban seems very specific (only online, certain hours of the week) I wonder if the companies might try to overachieve and extend it to offline games or social media platforms as well. Guess it depends on how the parents&#x2F; companies interpret that law (is it a law?). Watching the recent VIPKid &#x2F; online teaching fallout, they just banned online classes very short notice for the remaining summer holidays. According to some VIPKid teachers however they&#x27;re not getting new classes booked for september or the existing ones are getting cancelled.
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pototo666超过 3 年前
Wrong title. Online games are forbidden, not all games. You can download and play many steam games.<p>Edit: or pirated games.
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shahbaby超过 3 年前
Bad idea.<p>Scarcity artificially increases percieved value.<p>This is how you make something more addictive, not less.
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cardosof超过 3 年前
I love how a very small group of the elite may rule on how millions of parents do their parenting on such small matters. The less parents need to think, the more time they have! &#x2F;s
WiSaGaN超过 3 年前
China hasn&#x27;t forbidden them plaing games. China has forbidden them from playing <i>online</i> games for more than 3 hours a week. You can play GTA 5, the last of us, the witcher 3 just fine. No one will care if you play Inside for 8 hours a day either. What the government and Chinese parents do care, is not let children play too much those games designed to cause addition, and constant in-game purchasing .
kordlessagain超过 3 年前
Like with Bitcoin regulation, good luck to the governments with enforcement.
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nwellinghoff超过 3 年前
The key to making games productive is NOT to buy them for your children :). Or at least make it a rare event.<p>When I was a kid, my parents refused to buy me a machine good enough to play the games I wanted. As a result, I got scrappy and found a way to piece together a computer that was decent enough to play at least &quot;something&quot;. The main game I was interested in was the infamous &quot;Star Control II&quot;. I was able to social engineer my mother to nag my father into bringing home a dusty 386 that was in his office so he could &quot;work from home&quot;. It was weak sauce but back then you had stacks of manuals to read, and I spent endless hours &quot;tweaking&quot; and learning everything to get things to run. Scrapping ancient free hardware from my “rich” friends. Little did I know I was learning valuable skills.<p>Before long I was building computers for the whole neighborhood, went on to be a CS major and now do large scale software.<p>Make the kid earn the fun.
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Akuehne超过 3 年前
And just like that, China&#x27;s competitive Dota scene will disappear.<p>I wonder how this will effect the Perfect World&#x2F;Valve partnership.
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meristohm超过 3 年前
After reading and thinking more about this, I’ll add that in many ways I’m still an impressionable child who struggles with setting healthy limits (less so now three years into parenthood in my 40s), and regulations like these seem both draconian and helpful. Thankfully my parents said firmly “no” to me buying a videogame console while I was living at home. They’d seen how easily sucked-in I could be when we had an Atari, C64, 386, and while visiting friends with Nintendo. Better I spend my escape-time reading, and better still that they find a way to help me recognize and process my emotions, but none of us quite knew how at the time. I don’t blame them, mind; that’s a heavy burden to carry around. I’ll do better for my child.<p>While I am responsible for my actions, I am still learning and growing, and it is helpful to have government looking out for our collective health.
honkycat超过 3 年前
Bad law, this basically kills the online gaming hobby for people under 18. I think there is a lot of value in online multiplayer games, personally. People aren&#x27;t robots, they need a way to relax, and I find it an amazing way to have a bit of competition in my life when I struggle to fit in anything else.<p>I watched an interview with David Harbor and he made a really amazing point. ( David is an avid poker player ): D&amp;D is a lot like poker, in that it doesn&#x27;t get REALLY good until you&#x27;ve been doing it so long that you get the feeling you should REALLY be doing something else.<p>I feel the same way about gaming. I play a lot less anymore, and that is because the way to play a game is to dive in and really immerse yourself in it for a few hours straight.<p>Hell, you can&#x27;t even get warmed UP in an online FPS game in under an hour.
WhyNotHugo超过 3 年前
3 hours a week seems SO extreme.<p>As an introvert kid, socialising mainly happened via video-games for me (and most of my circle of friends). With 3hs a week of ANY social interaction, I doubt I&#x27;d ever had made any friends, or developed ANY social skills at all.
andrewmcwatters超过 3 年前
I&#x27;m sure I would think differently if I were a parent, but this kinda sucks from just the perspective of letting a kid be a kid.<p>I fondly recall draining days and days and days into online multiplayer games, made some of my best friends who are still with me to this day across state lines, and came to my wedding, while eating all sorts of stereotypically bad gamer junk food.<p>Other than spending too much time arguing with people online, I don&#x27;t find myself outside of what people would consider &quot;well adjusted.&quot;<p>Besides, most people don&#x27;t spend their entire lives playing video games for hours on end. You do get tired of it.<p>On second thought, maybe such rules would help one keep their love of games for longer...
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danielyaa5超过 3 年前
I’m appalled at how many people are defending this. I don’t think it’s comparable to any other western bans, I.e alcohol and tobacco. We don’t ban anything that goes into a child’s mind as long as their parents consent. Just because video games aren’t in societies best interest doesn’t mean a child should be barred from doing what they love. Man it’s so hard to fit in for some people and this is there escape. This really seems like just another of the hundreds of rules China uses to sap the absolute freedom and childhood out of kids. The school schedule is absolutely insane. I do think this will have negative effects on the Chinese culture
adenozine超过 3 年前
Conspiracy theory I just made up, don&#x27;t take seriously:<p>This is to control the demand for GPUs, as there is now such a drastically psychotic situation around the supply that a nation-state must now intervene to allocate cards for their AI projects.
mrfusion超过 3 年前
I wonder why China feels so afraid of games.
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beloch超过 3 年前
&gt;Previously, China had limited the length of time under-18s could play video games to 1.5 hours on any day and three hours on holidays under 2019 rules.<p>How effective&#x2F;strict has enforcement of the previously existing time limits been?<p>If time limits haven&#x27;t been hard to circumvent or punishments for doing so severe, most kids would have routinely flouted the rules. Video games are quite the carrot.<p>It would be interesting if, by feebly enforcing these time limits, a totalitarian government would willingly commit the blunder of passing a law that trains children to disobey the state.
clomond超过 3 年前
I can&#x27;t help but think that this action could very well spur out some &#x27;unintended consequences&#x27;.<p>Prohibition can restrict and reduce participation and usage at an overall level, but certainly some portion of this will be pushed underground, or to unregulated spaces - probably just the thing the government WOULDN&#x27;T want to have.<p>Particularly when we are talking about some portion of the players being addicts here... how many are going to sign up for VPNs, Tor (or some other workaround) and find some other game or activity that satisfies that itch?
jhanschoo超过 3 年前
I wonder if game addiction is a bigger problem in China, if Chinese kids are feeling a lot more pressure compared to the US, and if (if both are true) that would explain the addiction problem.
mrlonglong超过 3 年前
Wouldn&#x27;t those kids grow up resenting the CCP? If the CCP keeps doing this long enough, they&#x27;re going to have millions of sullen people and then all it takes is just one spark.
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fma超过 3 年前
Most people probably don&#x27;t know...but a time-limit ban was already in place in 2019 so this isn&#x27;t really news. This just reduces it more.<p>Old ban: 1.5 hours per weekday, 3 hours on weekends
jovial_cavalier超过 3 年前
The dismissive attitude commenters have in this thread towards the personal freedom aspect here is concerning.<p>Though, maybe when discussing China it seems like beating a dead horse to some...
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dgellow超过 3 年前
This year has made it clear that counting on the Chinese market for your products is a very risky decision. It’s now transparent that the government come can from nowhere with a swift decision to ban or heavily restrict your industry as soon as announced. I don’t know who will want to deal with that kind of risk. Today the decision is for children, tomorrow another restriction can be for adults too, and you would see your audience vanish instantaneously.
stephc_int13超过 3 年前
This is insane.<p>There should be no debate about this, discussing the pros and cons of games and the potential for addiction.<p>Well, this is China, at least this has the merit of clarifying their policies.
bigbob2超过 3 年前
Really strange decision to make in the middle of a pandemic. You would think they would be encouraging activities which enable social distancing, not banning them.
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X6S1x6Okd1st超过 3 年前
It&#x27;d be a fantastic story if this lead to Chinese kids who are interested in gaming developing hacking &amp; programming skills to get around the limits.
laumars超过 3 年前
&gt; <i>Gaming companies will be barred from providing services to minors in any form outside the stipulated hours and must ensure they have put real-name verification systems in place, said the regulator, which oversees the country&#x27;s video games market.</i><p>This will almost certainly be extended beyond China because of the obvious data mining revenue and will almost certainly be a net loss for consumers globally.
ahallock超过 3 年前
I get that China is authoritarian, so I&#x27;m not even going to argue about that, but even if you agree with the premise, three hours seems to be swinging too far in the other direction. Do they enforce the same rule with other entertainment? What about board games or MTG? And it&#x27;s not like movies are much different, other than being passive. Actually, passive entertainment might be worse.
Dig1t超过 3 年前
This seems like a good way to breed a generation of kids who are good at cracking&#x2F;circumventing game restrictions, and play more offline games.
kerryoco超过 3 年前
Creativity loves constraints.<p>It will be really interesting to see what types of games or hacks are cooked up to get around this.<p>Perhaps a burgeoning distributed gaming scene.
brundolf超过 3 年前
I wonder how Blizzard is feeling about throwing in with the CCP right about now
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MisterBastahrd超过 3 年前
I don&#x27;t think it&#x27;s useful or productive to go that far.<p>But I do think everyone would be better off if any game with a cash shop tied to randomness (loot boxes) or an in-game mechanic tied to randomness that can be exacerbated with cash shop purchases (Black Desert Online&#x27;s gear improvement mechanic being a good example) be limited to those who are of gambling age.
rexreed超过 3 年前
As a side note, this is more evidence that we&#x27;re about to see the pendulum swing back towards decentralized IT systems. Social media, megatech companies, censorship, and privacy issues are taking some of the shine off highly centralized systems, and we might see a renaissance of offline, sometimes-connected, distributed, privacy-oriented systems.
wildwex超过 3 年前
The State should recognize that the responsibility begins with the Parents. If the State wants to promote a level of guidance that aligns with some common sense, then provide information&#x2F;advice&#x2F;recommendations to Parents on how to manage their children&#x27;s growth. Mandates are a draconian move when you&#x27;ve lost control.
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dirtyid超过 3 年前
Kids will just sink time in old games &#x2F; old emulators. I had a phase playing gamse on TI83 growing up. The silver lining is hopefully the market will focus more on short single player offline experiences.<p>Or publishers can cirvument entirely by moving games web on foreign server, and it&#x27;s another entertainment locked behind VPN situation.
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timwaagh超过 3 年前
There is a time for nuance and there is a time for condemnation. This isn&#x27;t the time for nuance. It&#x27;s a government telling people what they can and can&#x27;t do. It&#x27;s deprioritizing happiness for merely ideological reasons. What do they expect kids to do instead? Lie Flat and watch the state propaganda channel?
seppobi69超过 3 年前
Speaking only for myself, but... I have been playing +12h per day semi casually, taking non-scheduled brakes for weeks when it gets boring. For me it is more an escape than addiction. I do it because everything else sucks, not because I got symptoms if I don&#x27;t play. I have real addictions and gaming is not one of them.
hammeiam超过 3 年前
What are the odds that this isn&#x27;t an effort to get kids offline, and instead an attempt at freeing bandwidth or reducing energy consumption? This feels like when they banned bitcoin mining at the same time they were having rolling brownouts - the issue wasn&#x27;t the mining but the resources it consumed.
throwaway675309超过 3 年前
Anyone who seriously thinks that the reason for these restrictions are anything other than a means for the CCP to exert control and remind big tech (the entertainment industry in this case) exactly where they stand in the pecking order is simply naive. For the children my ass...
karmasimida超过 3 年前
Well video game is the new cigarette for Chinese teenagers.<p>The harder the government bans it, the more tempting it would be.
streamofdigits超过 3 年前
What about edutainment type games? Will there be a censor deciding which game is eligible? The loopholes and ambiguities are many. This could backfire, especially if not enforced in some visibly meaningful and fair manner...<p>Caveat: I know next to nothing about the gaming universe in China :-)
clarle超过 3 年前
I feel like this might unexpectedly have a good side for consumers.<p>The ban applies to the service, not the client. Could we have another Renaissance of local gaming again? More games allowing LAN-based play in response to minors not being able to regularly access a centralized server.
mlindner超过 3 年前
3 hours a week is nothing... When I was a kid I was restricted to 2 hours a day for a certain period of time and I thought it was insufferable. A friend had restrictions of 30 minutes a day and I couldn&#x27;t believe they lived with that.
Karunamon超过 3 年前
This probably eliminates China as a serious esports region going forward. You can&#x27;t even go anywhere near professional play without a lot of time and effort, and 3 hours a week simply isn&#x27;t enough to even get into scouting range.
mproud超过 3 年前
Online games. Play all the offline games you want.<p>Or log in with your older sibling’s ID or parents ID.
rambojazz超过 3 年前
I don&#x27;t know how they can enforce this rule. First off, they can share accounts with adults; or pay adults to share their accounts. Second, I reckon people in China are already familiar with VPN services.
Kiro超过 3 年前
There are already many restrictions imposed for people under 18. To circumvent them kids link their parents&#x27; QQ when gaming so don&#x27;t know how much of an impact this will actually have.
trashface超过 3 年前
Not sure Chinese authorities have thought this through.<p>If the video game ban is strictly enforced, but 996 ban is not strictly enforced, that&#x27;s a recipe for a lot of social discontent down the line.
stephc_int13超过 3 年前
This is barely credible as the pitch for an episode of Black Mirror.
hollerith超过 3 年前
The rates of rule breaking and law breaking are much higher in China than they are in the West.<p>One of my goals if I were in charge of the Chinese government would be to get that rate down by making what rules and laws I introduce easy to enforce (and easy to understand and to follow).<p>In particular, <i>if</i> I were going to impose this kind of ban, I would&#x27;ve made it apply to everyone, not just under-18s. Well, actually, I would&#x27;ve made 2 tiers of restrictions, the looser tier allowing more hours per week, so that if a boy escapes the stricter tier of restrictions (e.g., by signing in with the credentials of an adult in his life) he still has some limits on how much he can play.
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pavlovskyi超过 3 年前
I really dont like that idea, in my opinion it should started with expending self awareness in parents more than moving center of gravity straight on the children.
emadabdulrahim超过 3 年前
Instead of regulating played time of video games for kids, how improving education so it&#x27;s actually engaging and entertaining to kids, then they won&#x27;t feel like they have to escape their boring and dull childhood?<p>I&#x27;m obviously against that kind of regulation coming from the state.<p>I&#x27;m saying that and I was addicted to WoW during end of high school and college. But guess what? It was better than any alternative. My life sucked at home, at school, and personally. I lived in country where I was a misfit. I was lucky to have a fun outlet that also made me fluent in English and learn a few skills along the way.
yellowapple超过 3 年前
China and heavy-handed intervention: name a more iconic duo.
mensetmanusman超过 3 年前
Ahah, my problem solving was so honed by 13 hr per week Starcraft in high school.<p>My elders thought I should spend time doing normal things like watching TV instead.<p>Hilariously out of touch.
reversengineer超过 3 年前
Look for exceptions to this rule in the near future as eSports continues its rise in popularity, and even becomes offered as an official school activity.
SubiculumCode超过 3 年前
I guess China really does want a revolt among the youth.
banku_brougham超过 3 年前
So far the only thread is about the utility of video games. This is not the first thing that comes to mind for me.<p>How can they possibly implement this regulation?
artur_makly超过 3 年前
Finally I have an official excuse to tell my 9yr old why he must curtail his addiction. &quot;You want daddy to go to Chinese jail???&quot;
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CountDrewku超过 3 年前
Think about this when you support &quot;sin taxes&quot;. At some point the &quot;sin&quot; they target is going to be something you partake in. I generally dislike any government mandate punishing an entire society because some people lack the control to limit themselves.<p>I understand this is aimed at someone who isn&#x27;t legally an &quot;adult&quot; so I can give some small leeway in that case. However, I don&#x27;t think this enforceable at all and it really still comes down to the parents putting in time to limit them.
highfreq超过 3 年前
I wonder how well their internet infrastructure and game servers will handle the enormous spike in traffic 8pm - 9pm Fri, Sat, and Sun.
brokenlantern超过 3 年前
Wouldn&#x27;t this also crush their egame industry or is the environment there appreciably different from what it looks like here?
jayd16超过 3 年前
Haven&#x27;t we been through at least two generations of ubiquitous video games in the west? Is society noticeably different?
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docmars超过 3 年前
This is an interesting policy to me.<p>I spent a LOT of time gaming in my teen years, but my parents practically forced me to play outside with friends, ride my bike, be a part of a church youth group, and greatly encouraged my hobbies programming and designing software formally starting at age 8.<p>I already had a pretty well-balanced life, and by this policy&#x27;s standards, I would be &quot;too addicted to gaming&quot; and breaching its rules.<p>Today I work a wonderful job in tech getting paid well, and by and large love my life.<p>While in some ways, I can agree with the outcomes these policies are driving at, I can <i>never</i> get behind a government enforcing these at the risk of penalizing a family or children for breaching it.<p>Wars have been fought and won (rightfully) over the culmination of these types of far-reaching policies that seek to determine how an individual spends their recreational time outside of other obligations like school and work.<p>It also sets a terrible precedent for controlling the amount of time an individual spends on any other activity. I fundamentally reject the reasoning behind viewing gaming as a potential addiction when any other recreational activity could be classified as such if one spends a great deal of time pursuing it, especially given that many games incorporate history; useful story tropes for understanding life, myth, and relationships; and for online games, the social bonds, management of guilds&#x2F;clans&#x2F;resources, and other portable skills that readily translate to corollary activities in a multitude of career fields.<p>China really knows how to bum its citizens out on so many levels, and the fact that so many in Western cultures seek the cold-calculated utilitarian outcomes of policies like these for Western civilizations without considering the tangible, psychological, emotional, and cultural impacts (among others) on societies is absolutely appalling.<p>Western civilizations didn&#x27;t endure wars and literal genocide over freedom from authoritarian lawmaking (and taxation) only to have these freedoms challenged again and again by a select few who have the audacity, hubris, and arrogance to impose on them in the name of the better good. Fuck that.
sergiotapia超过 3 年前
Is crime going to skyrocket? These kids are going to have a lot of time on their hands and nowhere to spend it.
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graderjs超过 3 年前
The energy and creativity would come out other ways, hopefully through more businesses, invention and art.
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stretchwithme超过 3 年前
THAT will lead to the downfall of the regime :-)<p>OK, probably not. Kids will figure out how to go around it somehow.
MangoCoffee超过 3 年前
China is also cracking down on the kpop&#x2F;jpop style in the entertainment industry as well.<p><a href="https:&#x2F;&#x2F;translate.google.com&#x2F;translate?hl=&amp;sl=zh-CN&amp;tl=en&amp;u=https%3A%2F%2Fstar.ettoday.net%2Fnews%2F2068072%3Fredirect%3D1" rel="nofollow">https:&#x2F;&#x2F;translate.google.com&#x2F;translate?hl=&amp;sl=zh-CN&amp;tl=en&amp;u=...</a>
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frozencell超过 3 年前
This is gamification in game theory terms, so does it mean they are banning their own reform?
zarzavat超过 3 年前
In an effort to get people to look into each other’s eyes more, and also to appease the mutes, the government has decided to allot each person exactly one hundred and sixty-seven words, per day.<p>When the phone rings, I put it to my ear without saying hello. In the restaurant I point at chicken noodle soup. I am adjusting well to the new way.<p>Late at night, I call my long distance lover, proudly say I only used fifty-nine today. I saved the rest for you.<p>When she doesn’t respond, I know she’s used up all her words, so I slowly whisper I love you thirty-two and a third times. After that, we just sit on the line and listen to each other breathe.<p>- Jeffery McDaniel
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akho超过 3 年前
I expect to see lots of new “educational” apps with addictive qualities.
lhorie超过 3 年前
For those comparing to western standards, note that this is just an increase on existing regulation. According to wikipedia[0], China has had regulation limiting underage video game play time from as early as 2005, meaning that most children there have never actually lived in times when underage unrestricted play was allowed. So in terms of &quot;voice&quot;, this is akin to parents deciding what&#x27;s good for children, except on a national scale.<p>&gt; China has sought to deal with addiction to video games by its youth by enacting regulations to be implemented by video game publishers aimed to limit consecutive play time particularly for children. As early as 2005 China&#x27;s Ministry of Culture has enacted several public health efforts to address gaming and internet related disorders. One of the first systems required by the government was launched in 2005 to regulate adolescents&#x27; Internet use, including limiting daily gaming time to 3 hours and requiring users&#x27; identification in online video games. In 2007, an &quot;Online Game Anti-Addiction System&quot; was implemented for minors, restricting their use to 3 hours or less per day. The ministry also proposed a &quot;Comprehensive Prevention Program Plan for Minors’ Online Gaming Addiction&quot; in 2013, to promulgate research, particularly on diagnostic methods and interventions. China&#x27;s Ministry of Education in 2018 announced that new regulations would be introduced to further limit the amount of time spent by minors in online games. While these regulations were not immediately binding, most large Chinese publishers took steps to implement the required features. For example, Tencent restricted the amount of time that children could spend playing one of its online games, to one hour per day for children 12 and under, and two hours per day for children aged 13-18. This is facilitated by tracking players via their state-issued identification numbers. This has put some pressure on Western companies that publish via partners in China on how to apply these new anti-addiction requirements into their games, as outside of China, tracking younger players frequently raises privacy concerns. Specialized versions of games, developed by the Chinese partner, have been made to meet these requirements without affecting the rest of the world; Riot Games let its China-based studio implement the requirements into League of Legends for specialized release in China.<p>&gt; A new law enacted in November 2019 limits children under 18 to less than 90 minutes of playing video games on weekdays and three hours on weekends, with no video game playing allowed between 10 p.m. to 8 a.m. These are set by requiring game publishers to enforce these limits based on user logins. Additionally, the law limits how much any player can spend on microtransactions, ranging from about $28 to $57 per month depending on the age of the player.[126] In September 2020, the government implemented its own name-based authentication system to be made available to all companies to uphold these laws.[1]<p>So China is quite serious about it, even going as far as tying playtime to their national id system (which westerners are probably going to balk at), and imposing limits to micro-transactions for underage players (which, I think, is actually a good thing). It&#x27;s interesting that eyesight issues are also brought up as a rationale (especially considering the school cramming culture there). Kind of a mixed bag IMHO, but alas, what&#x27;d you expect from mass-implemented regulations?<p>[0][1] <a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Video_games_in_China#Government_oversight" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Video_games_in_China#Governmen...</a>.
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imbnwa超过 3 年前
From the perpsective of someone who doesn&#x27;t know too much details, China&#x27;s ability to nope its way out of the social excesses of liberal capitalism is somewhat amazing here.<p>I&#x27;m guessing they took a look at Korea and Japan&#x27;s well-known issues with young men isolating themselves enabled by the high availability of online gaming and said &quot;nah&quot;. Both of those countries are also experiencing widening gaps in hetero gender relations whereby there&#x27;s a big issue with how many people are unmarried past their 30s into middle-age, and I imagine the CCP is not interested in either unregulated population controls or having to erect infrastructure to cater to elderly and middle-aged single people as is already happening in Korea. Also related to the notion that the real estate game is nominally designed to accomodate single people graduating from apartments to houses as married couples.
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frozencell超过 3 年前
Suicide might raise in China if school is not entertaining enough.
FpUser超过 3 年前
I think I am on board with this decision unless said the game is actually educational. Otherwise we have some students spending all the time shooting monsters and having bad health and lots of other problems as a result.
Gravyness超过 3 年前
Great, now they will finally have time for social media.
ElectricMind超过 3 年前
It amusing how people are justifying playing video games. Backward rationalization is amazing. If parents are defending it, I guess apple is not going to fall away from the tree, is it?
dom96超过 3 年前
My question is: how will this be enforced?
nonamenoslogan超过 3 年前
Realistically, how will this be enforced?
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omarhaneef超过 3 年前
I have an idea for Footloose 3: Pacman
thomastjeffery超过 3 年前
This comment thread is a really interesting instance of a social phenomenon that happens in forums.<p>The overwhelming majority of comments here are both:<p>1. Partially or fully supportive of this policy.<p>2. Downvoted to grey.<p>There seem to be two ways people are engaging with this topic:<p>1. Writing a nuanced comment about how this is probably good for children or well meaning (to be downvoted by most readers).<p>2. Upvoting the handful of comments that point out how this is obviously a terrible overreach (but not writing as much in a comment because it has already been said).<p>Because those with an unpopular opinion have so much more to express, those perspectives generate the most comments and the fewest upvotes&#x2F;most downvotes.<p>This phenomenon tends to make it seem like a minority opinion is held by the majority present.
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CmdSheppard超过 3 年前
Glad I don’t live in China
Tucanix超过 3 年前
China being bat shit crazy in their favorite authoritarian dystopian way as usual. Maybe they should ban the literal slavery and genocide that they do against the Uyghurs <a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Uyghur_genocide" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Uyghur_genocide</a>, but oh wait they do that on purpose for political reasons so that wont happen. People in this thread are giving China way too much leeway.<p>If they cared so much about people not wasting their time maybe they shouldn&#x27;t have forced thousands of people to become athletes solely for the Olympics and when they inevitably fail to become pro and they don&#x27;t have any education because they spent their entire life sheltered training so they now have to beg on the street for handouts, that seems like a waste of time.<p>China is just North Korea in different clothes and with the long term aspirations of Nazi Germany during WWII. China will be the next catalyst for the next major war, they are pretty much that aggressive.
SMAAART超过 3 年前
How is that enforced?
lanevorockz超过 3 年前
Soon to be law in your nearest Democrat city
throwlejos超过 3 年前
I don’t understand why there is such an outrage about this. I bet most of the HN crowd supports vaccine requirements to even buy groceries, always using the argument that is to protect everyone. Well the Chinese gov has determined that people being addicted to games is a threat to their society as a whole so they decided to restrict them. I’m sure you could even get some doctors to do publish some papers about how the games are really affecting these kids, that way you have the “Science” blessing.
bayesian_horse超过 3 年前
Good luck enforcing this...
loudtieblahblah超过 3 年前
Good.
hellbannedguy超过 3 年前
Some of the things Xi is doing is making me happy.<p>I&#x27;m with him on this, gambling, and even flapping a few billionaire&#x27;s egos&#x2F;finances.
rank0超过 3 年前
I am appalled by all the supportive comments in this thread. Why are HN users so comfortable with authoritarian government?<p>It’s about more than just online games. It’s about control.<p>I’m sure the great firewall is perfectly fine as well?
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bserge超过 3 年前
How are they realistically gonna enforce it?
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frashelaw超过 3 年前
Note that it&#x27;s specifically Online games, not all games.
m0zg超过 3 年前
China, apparently, does not know any 18 year olds. I&#x27;m sure they&#x27;ll all voluntarily comply, no problem. &#x2F;s
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NDizzle超过 3 年前
Thinking back to my gaming binges with Ultima Online… imposing something like this would have turned me into a radical.<p>I’m mad just thinking about it. And to think people want socialism &#x2F; communism in the US.
runnr_az超过 3 年前
Presumably, a market for video game time will emerge…
beaunative超过 3 年前
Here is the thing, those online games prey on inner mechanism of the human nature for profit, and kids are specially vulnerable, so to some extent, certain level of restriction would be desirable.<p>Also note the general background of Chinese bureaucracy, especially at country level are almost all at Biden&#x27;s age. Imagine their rage when their children abandon them for games and now it&#x27;s their time to pay them back.<p>That being said, it&#x27;s still surprising since 3 hours&#x2F;day seems fair and ok, but 1 hour&#x2F;day and 3 hours&#x2F;weeks feels overreaching.
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savant_penguin超过 3 年前
The state clawing its hands inside families&#x27; decision making<p>It does not matter if you agree or disagree with the proposition, this should not be decided by the state
pknerd超过 3 年前
Seeing how people dying playing games like PUBG. I&#x27;d like my government also implement this. Though I don&#x27;t know how could it be implemented. Must be at ISP level.
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oxymoran超过 3 年前
This is the thing that is going to spur a backlash against the CCP in China. Or at least it should. Minors are the perfect protesters: are you going to jail, beat, or kill them? The international backlash would be incredible.
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mrfusion超过 3 年前
Sadly when I hear news like this my first reaction is wondering when it’s coming to the US :-(
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bell-cot超过 3 年前
&quot;...coaches of the Chinese Olympic volleyball teams decry this move, saying &#x27;it will condemn our great nation to certain defeat in 2024&#x27;&quot;. &#x2F;s<p>(Though to look at reaction here on HN, doing a &#x27;s&#x2F;games&#x2F;video games&#x2F;&#x27; in the title would be utterly superfluous.)
dillondoyle超过 3 年前
One point I haven&#x27;t seen brought up yet is the amount of interaction and forum type communications that happen in modern games within the context of CCPs wanting to control all online speech.<p>The TV show Occupied (norway Okkupert) has a fun example where a militarized group uses video game live audio chat to secretly communicate and pass info.<p>I think there are memes about COD waiting rooms too illustrating digital forums of speech, even the most dumb teenager smack talk you can think of!<p>And that seems scary to CCP.
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choeger超过 3 年前
We live in interesting times, indeed. All the devices we own now become bricks in the walls government wants to build around us. Make no mistake, China is just the first state to implement such a measure and video gaming is just the first use case.<p>It&#x27;s really obvious by now that more and more policies like this will be embedded into software. There are so many applications: Cars (how much, where, and how do you drive), TVs (what do you watch and when), personal assistants (what do you talk about with your children)...
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scythe超过 3 年前
The biggest problem with this legislation seems to be not its intended target (youth gaming), but the fact that, since it is likely to be very difficult to enforce and a lot of kids will try to break the rules, it opens up a wide opportunity for selective enforcement - $opposition_politician lets his kids game too much, $foreign_company has ineffective age verification for their online servers, et cetera.<p>With that said, I&#x27;m not surprised to find people in the West wondering what else we&#x27;re going to do about &quot;artificial addictions&quot;.
adotbacon超过 3 年前
Importantly this is limited to online games. The reuters article doesn&#x27;t make that clear, but NYT &#x2F; WSJ articles do [1][2].<p>Many online games use matchmaking which push you towards a 50% win rate which keeps you more interested than if you were to &#x27;always&#x27; win or lose. Depending on the game, you might then spend money or grind time in an attempt to improve the resources available. And in some of those, 3 hours a week necessitates redesigning these games so that they&#x27;re playable - at least segmenting China&#x27;s user experience to retain interest. If this regulation can encourage developers to better respect gamers&#x27; time and resources, that&#x27;s a win.<p>On the other hand, games with longer matches like DotA2&#x2F;League in their standard modes may run too long to squeeze into an hour. I don&#x27;t think the experience in those games themselves disrespects the time of users, but the 50% win-rate matchmaking and dream of getting out of &#x27;dumpster tier ELO&#x27; can be problematic. On a hot streak or a cold streak? &quot;Let&#x27;s play til we win&#x2F;lose.&quot;<p>Single-player games have less pressure and more ability to walk away at mostly anytime (especially these days with quick-save) so you&#x27;re playing them more on your schedule rather than beholden to the game itself (really the people playing). Multiplayer creates a lot of replayability through the unique decisions other players are making.<p>[1] <a href="https:&#x2F;&#x2F;www.nytimes.com&#x2F;2021&#x2F;08&#x2F;30&#x2F;business&#x2F;media&#x2F;china-online-games.html" rel="nofollow">https:&#x2F;&#x2F;www.nytimes.com&#x2F;2021&#x2F;08&#x2F;30&#x2F;business&#x2F;media&#x2F;china-onli...</a> [2] <a href="https:&#x2F;&#x2F;www.wsj.com&#x2F;articles&#x2F;china-sets-new-rules-for-youth-no-more-videogames-during-the-school-week-11630325781" rel="nofollow">https:&#x2F;&#x2F;www.wsj.com&#x2F;articles&#x2F;china-sets-new-rules-for-youth-...</a>
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