Speed of iterating product features:<p>* Google Videos had to do things the right way. It had to support tons of users on day 1. It had to ensure very high code quality.<p>* YouTube engineers were good, but they had lower bar to ship production code - probably they had less rigorous code review process or no code review at all; they just needed good enough infra
And good enough code quality. Releasing v0.1 was cool, but the hard work was on the continuous / incremental improvement later. Speed is critical.<p>Contents<p>* the bar for videos on google videos was higher than YouTube’s, this fewer contents , which can’t cater to a broad audience<p>* YouTube had tons of home made videos. Even only a small portion of videos was interesting, it was still a big number. + long tailed contents for diverse group of internet users.<p>Luck<p>* consumer product is always hard. You need to have the right ingredients + right timing. Essentially , Luck plays an extremely important role in the success of any consumer facing products.<p>* knowledge work, especially creative work, is unlike manual labor. You don’t compete on the number of human labors. A tiny team might be able to beat a big corp in a very specific area.<p>* google leaders might treat google videos like a side project or a small bet. Resources are always limited. Best engineers & best marketing are always allocated to search & ads. Small bets need to fight for internal resources & corporate politics first. If small bets fail, employees get allocated to other projects, not big deal. With this kind of model, the small startup YouTube didn’t compete with google Corp. instead, they competed with a few not-the-best-employees in google who always had options to work on other projects. Had google allocated more resources to google videos, probably they might be able to do better.