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2006: Dwarf Fortress

289 点作者 JohnHammersley超过 3 年前

15 条评论

roenxi超过 3 年前
It is important, when contemplating Dwarf Fortress, to realise a couple of things.<p>Firstly, and most obviously, the game is clearly some sort of work of art. The exact nature of the art is a bit difficult to pin down - certainly isn&#x27;t an exercise in graphics and the plot is inconsistent between playthroughs - but nevertheless.<p>The second thing to observe is it appears to be a life&#x27;s work. A lifetime has not actually passed, but still there is a singleminded dedication here that is unusual.<p>Thirdly, it is impossible for this sort of art to be a true lifetimes work because computers havn&#x27;t been powerful enough to do this sort of thing for the full 50 years it takes to dedicate a life to one thing. Furthermore, not enough people have been exposed to computers yet.<p>If humanity survives to 2121, there are going to be some amazing games. Gamemakers like Tarn, possible multiple generations of gamemakers, polishing these things will have some remarkable outcomes. I am glad to be around now at the birth of computing, but it is all too easy to envy the people who will be young in the 22nd century.
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kibwen超过 3 年前
<i>&gt; The heights to which that complexity has now reached are evidenced by two famous bugs: one involved too low a melting point for the fat layer of dwarven skin, and the other saw cats getting wildly drunk from licking their paws after walking over tavern floors sticky with spilled beer.</i><p>These are the ones that always get mentioned, but over the game&#x27;s whole history there are too many great bugs to name. One infamous one that I recall from the early days had to do with the lethality of carp. You see, Dwarf Fortress features character progression. Your dwarves have not just skills (armorsmith, record keeper, surgeon, conversationalist, cheese maker, etc.), but also basic stats: strength, agility, toughness. The way that you increase your stats is by exercising your skills. And of course every entity in the world is simulated in the same way, because why wouldn&#x27;t it be? So what made carp so dangerous? Well, every game tick every carp on the map had to make a swim check to stay afloat... and swimming is a skill! So shortly after loading a map for the first time, your carp will have leveled up into legendarily tough, fast, and strong terrors. And because world generation often populates maps with tiny disconnected pools, and then places carp in those pools, the carp AI considered itself perpetually <i>cornered</i>, making them extremely aggressive! Thus the result is that any dwarf walking adjacent to a pool (which they often will of their own accord, to drink or (ironically) fish) will find themselves being bitten by a hulking super-carp and <i>wrestled</i> beneath the surface of the water to drown.<p>So what do you do against this existential threat? Well, you wait for the first winter, at which point the map freezes over and all the carp asphyxiate. Fun!
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klondike_klive超过 3 年前
One thing I&#x27;ve never seen asked or answered is whether the name Bay 12 is a reference to the film Aliens - when Ripley picks up a crate with the loader and asks Apone &quot;where do you want it?&quot; he laughs and says &quot;Bay twelve, please.&quot; Surely too obscure to be a coincidence?
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traspler超过 3 年前
I really, really love all the retold stories people experienced while playing the game (embelished or not), two of my favourite:<p>Bronzemurder - <a href="https:&#x2F;&#x2F;dfstories.com&#x2F;bronzemurder&#x2F;" rel="nofollow">https:&#x2F;&#x2F;dfstories.com&#x2F;bronzemurder&#x2F;</a><p>Bravemule&#x27;s Matul Remrit - <a href="https:&#x2F;&#x2F;www.bravemule.com&#x2F;matulremrit" rel="nofollow">https:&#x2F;&#x2F;www.bravemule.com&#x2F;matulremrit</a>
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gunfighthacksaw超过 3 年前
Just an FYI for anyone who might be thinking of getting into the game.<p>It took me about 6 weeks playing along with the wiki to “git gud” enough to have a mostly stable fort. I used tilesets for eye candy and eventually moved to some of the memory hacking tools like dwarf therapist for a better management UI.<p>YMMV but if you are thinking “gosh it’s too complicated for me” just be patient with it and don’t be afraid to read the vast amount of documentation around the game.<p>DF is an extremely rewarding mindf*ck. It’s probably the only game now that I can get so immersed that I blow past my bedtime and spend the next day, fatigued, thinking of what to try in game next.
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overcast超过 3 年前
The obligatory greatest bug report ever. Dwarf Fortress developer gets in depth about it. So great. The complexity of this game is mind boggling.<p><a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=VAhHkJQ3KgY" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=VAhHkJQ3KgY</a>
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ajvs超过 3 年前
Can&#x27;t wait for it&#x27;s Steam release, the new UI looks awesome.
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cupofjoakim超过 3 年前
Dwarf Fortress is amazing. It&#x27;s not for me, but I strongly feel that it&#x27;s the most fascinating game out there. I&#x27;m happy it&#x27;s out there and I hope the newly refreshed UI in the steam version lets others be as fascinated by it as I have. May it inspire a future generation of game makers!
29athrowaway超过 3 年前
There are a few games inspired in Dwarf Fortress, such as Gnomeria and Rimworld, for audiences that are a more casual.<p>Dwarf Fortress is hard to master.
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Tepix超过 3 年前
What&#x27;s the situation regarding Dwarf fortress and Macs with the Apple M1 silicon? Last time i checked it didn&#x27;t work (crashed during world generation) after Apple released macOS 11.1.<p>I sure would like to give it a try!
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wisienkas超过 3 年前
Dwarf Fortress is an inspiration to drive upon for any other simulation like games.<p>The depth of this game is truly incredible. I&#x27;d imagine if it could exists for a port to nintendo switch
triceratops超过 3 年前
I&#x27;ve tried playing DF a couple of times but gave up because it&#x27;s too hard. Even though I couldn&#x27;t &quot;get&quot; it, I&#x27;m glad it exists.
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riksucks超过 3 年前
The fact that dwarf fortress generates lores and story, makes me feel like I need to try out this game. But it always seems hard to get into
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gowld超过 3 年前
Is there a self-playing&#x2F;idle mode in Dwarf Fortress?<p>Where you set some initial conditions and then watch the world evolve without having to take care of it?
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Paul_S超过 3 年前
I love Dwarf Fortress but I don&#x27;t understand the criteria for inclusion of games after 1990. Almost all the titles previous to that are more or less industry milestones but after that the choice become more and more aribtrary and obscure.