The most critical thing in this piece:<p>Get a better head-strap! He mentions it in passing in the article, but 90% of the strain from wearing the Quest 2 for extended periods of time can be traced to the garbage default head-strap. You want something that properly balances the headset. If you want, you can even get one that gives you a bit of extra charge, too. There are plenty of options.<p>Something critical that doesn't seem to be mentioned:<p>You can manually alter the resolution of Quest apps; if an app is looking blurry it's almost always because it's set to a lower resolution than native. This is a problem with a lot of "productivity" VR apps, and the main reason why I ended up working on my own for a few months.<p>The standard 90hz is comfortable for me for prolonged periods of time, but if you feel nauseous, you can turn it up to 120hz, though some applications will require manual adjustment.<p>The Quest 2 is really cheap and offers a lot of different ways to do work; you can pretty much throw it in a bag with a USB-C mouse and keyboard (and splitter, so you could technically also bring along a USB-A mouse and keyboard just fine if you bought a 2A-to-C splitter) <i>or</i> a bluetooth keyboard and mouse combo and you've got a full computing environment anywhere, assuming you set it up beforehand. And if you bring around a laptop or other small form-factor PC while traveling, it works really well to augment those, too.<p>Literal <i>years</i> ago Palmer Luckey talked about using a Go, a significantly less powerful headset, as a replacement for any monitor setups while traveling with his computer. We're finally at a point where you can do the same on any operating system, and it's honestly a really good experience.