TE
科技回声
首页24小时热榜最新最佳问答展示工作
GitHubTwitter
首页

科技回声

基于 Next.js 构建的科技新闻平台,提供全球科技新闻和讨论内容。

GitHubTwitter

首页

首页最新最佳问答展示工作

资源链接

HackerNews API原版 HackerNewsNext.js

© 2025 科技回声. 版权所有。

ADOP: Approximate Differentiable One-Pixel Point Rendering

45 点作者 rohithkp超过 3 年前

3 条评论

Luc超过 3 年前
Video presentation: <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=WJRyu1JUtVw" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=WJRyu1JUtVw</a>
评论 #28887308 未加载
MauranKilom超过 3 年前
So, if I understand correctly, they have created an algorithm that takes several colored point clouds (or photos + depth maps) of a scene and can generate renderings of the scene from novel viewpoints (or with different camera parameters, e.g. exposure or white balance). The results look truly impressive!<p>The whole rendering pipeline is differentiable, so they can backpropagate the ground truth error to all the unknowns in the pipeline. Those include values like camera pose parameters, point cloud texture and point positions, weights of a neural network that turns (potentially sparse) point cloud rasterizations into full HDR (high dynamic range) images, and tone mapping parameters like exposure.<p>(If I understand correctly, they start from something like a SLAM-based point cloud, but I haven&#x27;t found that explained in glancing over the paper.)<p>Nitpick for the paper: A brief note on what HDR and LDR mean would be useful. The acronyms are not even expanded anywhere.
评论 #28893046 未加载
评论 #28888246 未加载
mekkkkkk超过 3 年前
As I&#x27;m interested in the subject, I immediately think about the possibility of point cloud tech in a game development context. As far as I know, the big hurdle has always been dynamism like animation&#x2F;deformation. Does this approach have any influence on that aspect?