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Ask HN: What are the hardest problems involved in building out the metaverse?

10 点作者 Austin_Conlon超过 3 年前

6 条评论

karmakaze超过 3 年前
Certainly there are technical challenges, but I don't see that as being different than technical challenges in other new areas. The non-technical challenges will be the barriers. I wasn't convinced these could be overcome in the near future, but I wasn't thinking as FB would. How could normal people be strongly influenced into doing non-normal things, and it seemingly become normal, spending excessive amounts of time in it? I can scarily think of some ways this could effectively be done with even a small fraction of ~FB~ Meta's resources.
jharohit超过 3 年前
Just some thoughts:<p>1. Not 1 but 2-3 companies making competitive metaverses for diversity in their offerings e.g. Epic Games, Hello Games<p>2. Feels a bit early from a hardware&#x2F;graphics pov. Need atleast 10-50x lower power-to-efficiency on compute.<p>3. Need both persistence and concurrency to occur at the same instant for atleast 1b+ people (also tech capability to hook in 1b+ people).<p>4. Need real world integration with retail, real estate (home &amp; office), transportation, schools&#x2F;universities (&amp; pizza delivery ofcourse) for a seamless blend into real world experience. E.g. apartments pre-built with non-headset related immersive&#x2F;functional experiences, apartment OS with home&#x2F;building AI.<p>5. Would need re-orienting the cloud led model to pushing clever ai, massive on device processing for real time, low latency UX.<p>6. Secure, standard low latency networking across currently fragmented routing hardware &amp; networking services market (e.g. pre configured BGP routers, specialized IX and even optimized wireless routers)<p>7. Secure transactional capabilities with peer to peer resiliency in absence of single clearing house<p>8. Digital rights and digital ownership and protection of assets (which could be upheld by an assembly or independent council of regulators, Original Experience Manufacturers (OEMs), etc)<p>9. hackable editors and tools to code&#x2F;build and community contributed world assets and functions. E.g. more user friendly version of Godot or Unreal engine.
dane-pgp超过 3 年前
If people are going to be able to move freely between servers, the metaverse will probably need a decentralised identity and trust system. This is a major unsolved problem in internet engineering generally.<p>The web would also benefit from such a system, but it&#x27;s maybe less critical for the web, since most websites only contain information that is broadcast to users, and the users can&#x27;t manipulate the state of the server or interact with other visitors.
mindcrime超过 3 年前
1. Defining what &quot;the metaverse&quot; is even supposed to be.<p>2. See (1)
osivertsson超过 3 年前
Providing value to users.
评论 #29237515 未加载
dustymcp超过 3 年前
Having Mark as a boss..