> The technical demo also puts previously showcased UE5 features Nanite and Lumen on display. After the interactive chase sequence, users can roam the dense, open-world city environment using UE5’s virtualized micro polygon geometry system which provides a massive seven thousand buildings made of thousands of modular pieces, 45,073 parked cars (of which 38,146 are drivable), over 260 km of roads, 512 km of the sidewalk, 1,248 intersections, 27,848 lamp posts, and 12,422 manholes in a virtual world that is slightly larger than the real downtown LA. Additionally, as one drives or walks around the city, you can pass 35,000 metahumans going about their everyday business.<p>That is some amazing tech! It actually feels like Unreal Engine would be really well suited for other genres of games, not just the historically prevalent FPSes, such as creating RTS games or maybe even something like Cities: Skylines, in which being able to create large detailed urban environments could be amazing!