It's discombobulating to read an article about DND being "killed" while we're in the middle of what is surely its golden age. There are people making real money running games, creating maps and assets and 3rd party software, there's new an interesting _optional_ official content published regularly, and a vibrant homebrew community.<p>To pick a particular point:<p>> Users pay nearly as much for digital versions of the core game books as they do hard copies<p>This comes up a lot, but as someone who's bought both physical copies _and_ the DNDB versions, _you're not paying for the content_. You're paying to have to tightly integrated into the live character sheets, with all of the complexity of the vast rulesets implemented in code in multiple apps. Rulesets that I can then sync into (3rd party) tools like FoundryVTT via (3rd party) tools that talk to the APIs. It's kinda magical and certainly _this_ community could understand why that is a significant task.<p>And content sharing means that not everyone actually has to buy this stuff. A group can pool, or a tooled up DM can run games using whatever content (including the in-app build your own homebrew content) they have to hand. Its a pretty good balance.<p>Maybe Hasbro will run it into the ground, that would hardly be surprising, but it seems like we're a long way from that happening. In the meantime there are plenty of other TTRPGS out there if you don't like this one – DND is a gateway into TTRPGs, not a monopoly.