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Valve actively supporting Godot to make the engine work well on the Steam Deck

237 点作者 MarcellusDrum超过 3 年前

8 条评论

andrewclunn超过 3 年前
In a world where tech companies keep disappointing me, Valve continues to be a force for good. Probably because it's still a private company. Publicly traded companies can't see anything further than balance sheets.
2Gkashmiri超过 3 年前
this is nice. now amazon is looking at luna for linux. the idea is, people can build games, buy games and microsoft should not be in the loop. they have no justification for forcing people to lock in their customers and the endless loop.<p>i have been a fan of the whole FOSS movement and never played any games because i don&#x27;t have a GPU to game on. lol. anyways, this is good for people too, when more people start to not need windows, software developers who have traditionally always relied on microsoft tech stack will have to look around at alternatives. all in all, this looks promising
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stavros超过 3 年前
Ahh yes, &quot;commoditize your complements&quot;.
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beebeepka超过 3 年前
Good. One of those times when self serving is good for everyone. Ensuring we don&#x27;t need MS is always a good thing
shmerl超过 3 年前
Nice. More native Linux games are always welcome!
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cheeseomlit超过 3 年前
Awesome, now I can finally play Cruelty Squad on the toilet. Time is money, CEO mindset
Shadonototra超过 3 年前
native game is the way to drive adoption up<p>i applaud this move!<p>more effort should be put into cross compilation toolchains, including abstracted graphics API<p>more widely accessible, crossplatform libraries and APIs is the way to go!<p>targeting linux with godot&#x2F;unity is a matter of a click<p>it should be way more encouraged!<p>valve, next step is a xplatform, ondemand build farm! with a lot of different GPUs and OS, so people can submit and test their game with ease!<p>if want to keep 30% then invest!
hn8788超过 3 年前
Steam Deck is just a handheld PC, I&#x27;m not sure what support the engine developers would need besides being able to understand the built-in controls.
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