see also <a href="https://medium.com/embarkstudios/homegrown-rendering-with-rust-1e39068e56a7" rel="nofollow">https://medium.com/embarkstudios/homegrown-rendering-with-ru...</a> , a technical post where "Tomasz, a software engineer at Embark explains on how [they] approach 3D rendering of user-created worlds, how Rust helps achieve [their] goals, and share some exciting open source news."<p>(no discussion on <a href="https://news.ycombinator.com/item?id=29636218" rel="nofollow">https://news.ycombinator.com/item?id=29636218</a> )