I did try the Demo 401, and while I do think it is neat concept it was pretty rough on the edges. The thing that bothered me maybe the most is how lot of the assets felt pretty low-poly, so that all rounded things had very distinct polygons on them. You can see some of that in this screenshot I took from the dining room: <a href="https://ibb.co/RhCqJvW" rel="nofollow">https://ibb.co/RhCqJvW</a> especially the spoons and glasses look pretty bad, but also the plates and forks are not great.<p>Overall the game looks decent when doing general overviews of the rooms, like in the screenshots on the webpage, but suffer when looked close-up. And imho zooming in to look at the details would be large part of the attraction of this sort of project, so it is bit unfortunate that the visuals don't quite live up to that.<p>Speaking of the screenshots on the web page, the overall lighting quality looks quite a bit better what I was seeing in-game, which makes me think those are offline renders. I understand wanting to show off the project as nicely as possible, but I do feel my expectations were set up notch too high for what it actually delivered.