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Bevy game engine 0.6

399 点作者 VitalyAnkh超过 3 年前

14 条评论

marcusbuffett超过 3 年前
Shameless plug, I wrote a snake tutorial for bevy that’s become pretty popular, and just updated it for 0.6. <a href="https:&#x2F;&#x2F;mbuffett.com&#x2F;posts&#x2F;bevy-snake-tutorial&#x2F;" rel="nofollow">https:&#x2F;&#x2F;mbuffett.com&#x2F;posts&#x2F;bevy-snake-tutorial&#x2F;</a>
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dang超过 3 年前
Some past related threads:<p><i>Bevy&#x27;s First Birthday: a year of open source Rust game engine development</i> - <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=28132114" rel="nofollow">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=28132114</a> - Aug 2021 (13 comments)<p><i>Bevy 0.5: data oriented game engine built in Rust</i> - <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=26716166" rel="nofollow">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=26716166</a> - April 2021 (65 comments)<p><i>Bevy: A game engine built in Rust</i> - <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=26131350" rel="nofollow">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=26131350</a> - Feb 2021 (117 comments)<p><i>Bevy 0.4: data oriented game engine built in Rust</i> - <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=25480321" rel="nofollow">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=25480321</a> - Dec 2020 (23 comments)<p><i>Making a Snake Clone with Bevy</i> - <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=24999073" rel="nofollow">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=24999073</a> - Nov 2020 (11 comments)<p><i>Bevy 0.3: game engine built in Rust</i> - <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=24983956" rel="nofollow">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=24983956</a> - Nov 2020 (55 comments)<p><i>Bevy 0.2</i> - <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=24530698" rel="nofollow">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=24530698</a> - Sept 2020 (43 comments)<p><i>Bevy: A Game Engine in Rust</i> - <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=24334307" rel="nofollow">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=24334307</a> - Aug 2020 (42 comments)<p><i>Bevy: A data-driven game engine and app framework built in Rust</i> - <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=24123283" rel="nofollow">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=24123283</a> - Aug 2020 (103 comments)
_cart超过 3 年前
Lead Bevy developer here: feel free to ask me anything!
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dralley超过 3 年前
Bevy&#x27;s release notes are consistently the best I&#x27;ve ever seen.
chmod775超过 3 年前
It looks great in a lot of respects, but I can&#x27;t help but notice the aliasing. In the example scene at the top, when in motion, it probably looks like there&#x27;s a snow storm going on in the foliage and on most of the wall&#x2F;floor textures.<p>To me good anti-aliasing strategies is the single most important factor when it comes to graphics. I don&#x27;t really care about things looking realistic or whatever, but I do care about my screen not being full of moving, weird, and distracting grainy patterns.<p>This involves more than just softening the edges around polygons. There&#x27;s also textures that contain shapes and the borders in textures with transparency to think about (usually foliage).<p>My go-to solution in games with lackluster anti-alias is to just render them at a super-high resolution (4k&#x2F;8k) and downscale, but that&#x27;s not great for performance usually. You can compensate a bit because you won&#x27;t need as much anisotropic filtering and such if you downscale, but even on expensive hardware that&#x27;s not a solution in all games.<p>To get to the point: In some older games I&#x27;ve seen blurring (possibly due to hardware limitations) of further-away detailed textures reducing aliasing. I&#x27;d love to see that technique revived in more modern games, possible with the help of AI to detect patterns&#x2F;edges on textures that may be susceptible to aliasing, and selectively running those through a filter - basically shifting the work from the artists having to design textures that don&#x27;t create artifacts to something automatic.<p>In general good AA tends to be a second-class citizen in many modern game engines, partly because of how their renderer is configured by default (looking at you, Unreal). I really wish it wasn&#x27;t so.
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knobli超过 3 年前
I waited til 5am for this, it&#x27;s currently 5:25am in Melbourne Australia...
serverholic超过 3 年前
Bevy is one of the most exciting projects in the rust space IMO.
jasonjmcghee超过 3 年前
Curious if others are able to see the WebGL2 examples working on iOS. They do not render for me, but WebGL2 definitely works in general, at least on 15.1+ (as per other sites and my own dev work)
bullen超过 3 年前
Pipelined rendering increases motion-to-photon latency.
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rl3超过 3 年前
Congratulations to cart and the core Bevy contributors! This release was a long time coming, and their efforts are greatly appreciated.<p>If you use this project and you can afford to donate, you definitely should!<p>Having paid close attention to the Bevy Discord this past year, the sheer amount of work that&#x27;s happened on this release is <i>mind-boggling</i>.
mahulst超过 3 年前
Awesome! What a lengthy blog, so many new features. Great job on the new milestone!
terafo超过 3 年前
With 3 month release cadence one question becomes more pressing: will it be 1.0 or 0.10?
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Ygg2超过 3 年前
How do you guys debug bevy? Especially on Windows?
twofornone超过 3 年前
Looks like a good reason to finally try out Rust. Does HN have any recommended IDEs?
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