This can be seen as an instance of creating features (i.e. in terms of the tool) instead of benefits (i.e. in terms of the user task, their workflow, context, infrastructure, and the user themselves). "Feature vs. benefit" is such a shop-worn cliché that it's easy to overlook the meaning: people don't buy products, they buy solutions to their problems.<p>A different aspect is that if you make a tool that is only useful for 10% (or 1%) of people, if it <i>really</i> helps those people, it is an awesome tool. You don't need to be awesome to everyone - that's for massive mainstream organizations. If you can just help <i>some</i> people <i>a lot</i>, that's enough to get started. In fact, most massive mainstream organizations got their start in exactly that way. Don't feel bad if it's useless for 90% of users; it only matters who it is useful to - if you are loved by just one person, you are loved. (but to reiterate the first point, it's in terms of users, not products).<p>There's also the serendipitous solution: when you make something that is cool in itself, but you can't imagine any use for it. And then some customers come along who do find a use. This path is not recommended by most marketing experts, but it seems suspiciously common in the history of actual entrepreneurs (e.g. one of HP's first sales was oscilloscopes... to Disney... for Fantasia; Honda's creation of the recreational motorbike).