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Diving into BoardGameGeek

155 点作者 fixie超过 3 年前

14 条评论

fridek超过 3 年前
Interesting analysis. It has some signs of the author introducing variables until the ranking looks &quot;right&quot; though. I also disagree with some of the conclusions, based on my moderate experience with the site and its users.<p>A few suggestions to improve:<p>* Consider that most users rank 1-10 to stack rank their own games. BGG explicilty encourages this, insisting it&#x27;s <i>YOUR</i> rating and there is no wrong way of arriving at it. I&#x27;d try to normalize for this (i.e. convert user collections from ratings into stack rank percentiles, see where games end up on average).<p>* Board games objectively got better over the years. There is more material on mechanics, it&#x27;s easier to publish than ever, simulating and playtesting games is easier, etc. When I look at some (not all!) old games on top 100 I always think &quot;come on, it&#x27;s a good game but has no place here&quot;. It would be interesting to see rankings based on ratings assigned in a specific year.<p>* Drop the notion of complexity as something to correct for. As others mentioned this is a very inconsistent data point. Personally I&#x27;d rather play two 8.5 games in an evening than one 9. Perhaps fun per hour would be better, but this is personal bias, no matter how you assign the weight you will get complaints :)<p>* Kids and party non-gamer games are almost a distinct universe from gamers games. There is no way to fix or account for that. It has nothing to do with compexity or play time. I think this is more down to a combination of how well the game was playtested combined with the distribution channels available to the publisher. Gamers will happily play 15 minutes gimmick games, non-gamers will pull out Monopoly in a pub and go throught this monstrous waste of cardboard while downing pints.
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692超过 3 年前
I look at Boardgamegeek almost ever time I make a purchase of a game and to get ideas. To see what other peoples think, their reviews about the game and game play, strategy vs luck element, type of game etc<p>It&#x27;s similar to imdb for movies, its a place full of opinions. I take everything with pinch of salt, but it&#x27;s the best review site around
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hibikir超过 3 年前
The problem of boardgame evaluation is that what we have multiple populations that have very different ideas of how good a game is, and are so aware of their preferences that they will not rate all that many games outside of their favored niches. Therefore, making head to head comparisons is not really about rating games, but the number of people in each group that decide to even rate the game. Any analysis that doesn&#x27;t attempt to separate those populations will, with little doubt, be more about said confounding population effects than anything else.<p>This is easy to tell by using the &quot;Fans also Like&quot; feature, which IIRC was built in consultation with someone working on recommendations at Netflix. Many top games have little correlation with each other: If you like Brass, you are likely to enjoy heavy eurogames like Terraforming Mars, but you might not like Pandemic Legacy, which happens to be a coop, Gloomhaven, which is more of an American-style game, or War of the Ring, which is mostly for 2 players, and a thematic wargame.<p>The BGG adjusted ratings also have a significant damper on games that have few ratings, which is why more traditional wargames (like, say, A Victory Lost, or EastFront) are always going to be capped by the genre&#x27;s lack of popularity among the site&#x27;s visitors.<p>Doing analysis like this is far more computationally heavy though, but it&#x27;s far more relevant when it comes to telling people what they tend to want to know: Tell me of good games that I will probably enjoy, and aren&#x27;t quite the same thing that I am playing right now.
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ChrisRR超过 3 年前
It&#x27;s interesting to see the lower review scores compared to video games, where every game is rated 75-100%<p>Naturally over the years, video games have improved in visuals, design, cinematics, controls, etc. so they&#x27;ve ended up reviewing themselves into the corner.<p>It&#x27;s more interesting to see that games average at 6.4 which is much lower, partially because board games don&#x27;t improve so drastically, and partially because I guess board games have only just started gaining massive popularity in recent years
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TedDoesntTalk超过 3 年前
&gt; I was a bit shaken by Eat Poop You Cat, but it seems a nice game you can play with pen and paper.<p>This looks like a marvelous game that requires no purchase and no special equipment. Why would it shake anyone except for a ridiculous name?
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hammock超过 3 年前
The ratings don&#x27;t diverge around 2015 and it&#x27;s not due to a hype split.<p>They diverge around 2000 (slowly, with increasing divergence) and it&#x27;s due to the fact that this is when BGG started collecting ratings.<p>As author points out, newer games have higher ratings. If we hypothesize that brand new games get overrated when first released, we can posit that this &quot;newness&quot; effect would apply for games that are released during BGG lifetime, but not before.<p>Using a Wilson score instead of the actual rating would control for this effect.
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mlindner超过 3 年前
&gt; Are heavy games really &#x27;better&#x27; than &#x27;light&#x27; games?<p>To serious board game players, yes, more complex games are &quot;better&quot; because the simple games tend to have dozens of games with almost identical feel. If the game is complex there can be more variety.<p>&gt; But I don&#x27;t have time to play games that are very complex and take many hours!<p>And the authors personal biases heavily stilt things.
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bussierem超过 3 年前
Seems odd to me that they would rate Monopoly as 1.3 complexity. This feels like &quot;well it&#x27;s an old game and so everyone probably knows it so it&#x27;s not heavy&quot;. That feels wrong. Trying to explain Monopoly to someone who has never played could potentially be a very long discussion explaining how houses&#x2F;hotels work, paying rent, etc.
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praash超过 3 年前
This analysis is clever! I&#x27;d love to see someone use these ideas in an interactive tool for board game discovery.<p>Geeks appreciating complexity is obvious, but it&#x27;s very interesting to see how much it actually matters in ratings. Some mechanic complexity is essential for replayability and depth, but maximizing the potential of individual components is a sign of great game design. Many successful games usually fit the saying &quot;easy to learn, hard to master&quot;. Good games bring joy to pretty much anyone.
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tylrprtr超过 3 年前
One other variable I&#x27;d like to see studied is the average cost of new releases over time. I have a hunch that this price has been steadily rising in the age of Kickstarter and deluxe editions.<p>Higher price tag means a stronger urge to justify that purchase with a higher rating.
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unnamed76ri超过 3 年前
BGG is a great resource for anything you&#x27;d want to know about any board game.<p>Unfortunately, their forum moderation is very heavy handed at times if what someone posts is just a hair outside of the accepted world view of the forum admin. It used to be that you could see an almost comical amount of nuking of comments in threads but now they even hide that and it will look like the offending comments never existed.
vasco超过 3 年前
The fact that &quot;pandemic&quot; is at the top means that either we have a coincidence where the best game happens to be closely related to events of the past two years, or ratings merely reflect current fashion rather than game quality.<p>This is further reinforced by the fact that pandemic didn&#x27;t top best selling games lists until 2020-2021.
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fixie超过 3 年前
Additional interesting discussion&#x2F;context within the BGG community: <a href="https:&#x2F;&#x2F;boardgamegeek.com&#x2F;thread&#x2F;2797942&#x2F;did-some-data-analysis-all-19m-reviews-bgg" rel="nofollow">https:&#x2F;&#x2F;boardgamegeek.com&#x2F;thread&#x2F;2797942&#x2F;did-some-data-analy...</a>
ngcc_hk超过 3 年前
Board game need a lot of investment. Simple one like GO (which needs hours to play decades to perfect etc) is “easier” as at least you have clib, course, apps … etc.<p>But complex rule one - who can play with you for hours. And what happen if you do not like it later.<p>Or the game no more. Midway is a board game about the battle. Heard of it? How about Battiestar Galactic of just the reimagining fame.<p>End up with catan and in fact still not open the seafarers. But at least when played you can.<p>Wonder about the other 2 now. Pandemic seem catchy.
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