I'm wondering if anyone develops a spinoff exactly as back in 1992.<p>You know, it would be interesting to follow the Carmack's route: start from Apple ][ programming for a couple of Ultima and Wizardry spinoffs, port them to PC. Then move to 80286 to make a scrolling engine for a double trilogy, and move up to 80386 to make a Wolfie clone, and continue from there. The point is to use real world machines or emulated env for development. One can probably learn a LOT programming by that way, although much if it is irrelevant in modern gamedev...