> According to a blog post written by AtariProtos’ Matt Reichert, “Until the mid 1980s, most games were only credited to the company that published them. In a fast growing market, studios wanted to make it more difficult for competitors to poach talented programmers by keeping their identities hidden. This practice is why we don’t know exactly who conceived and programmed Aquaventure, along with many other titles from the early ’80s.”<p>Oh that's rich, coming from the company that pioneered the responsible policy of suppressing developer credits from the games they made.[0]<p>[0]<a href="https://www.pastemagazine.com/games/easter-eggs-the-hidden-secrets-of-videogames/" rel="nofollow">https://www.pastemagazine.com/games/easter-eggs-the-hidden-s...</a>