In theory, finding the ‘Factorio’ aspect of production just-enough management in other games is easy; Big Pharma is a lovely example of this. But instead, I want to talk about Stardew Valley, and the psychological effects of scaling up production.<p>There is a very popular player mod for Stardew that allows automation of all “click to perform” actions normally operated by the player: Harvest fruit from a tree, Brew honey into mead, Cook wood into coal, Age mead in cask, and so on. Essentially, it introduces the conveyor systems of any production game — Verb Noun With Machine — and uses footpaths as the invisible conveyer belts. It is possible, with careful pathing, to build a farm that is automated from harvest to sale, and generates an endless supply of any product with minimum downtime.<p>I found that when I applied this approach to Stardew, it was really fun making it work, and once I had it all working, there just wasn’t anything left to enjoy. Not because the game doesn’t have a near-infinite list of things you can produce (especially with mods), but because it turns out that the joy I derived from Stardew is about doing things myself. And so my intricately-pathed full scale production farm sits unopened.<p>I point this out because in tech we often forget that capacity and automation can, in some cases, be inversely proportional to enjoyment. I could apply a photo editing ML algorithm to my photo library and no doubt it would be nice, but I enjoy the act of taking a photo and fiddling with it, even if I send exponentially fewer photos to my friends. One of them has a complex multi-device “ingestion pipeline” and it treats them well for their purposes, and I’ve built one before, and it turns out I just don’t enjoy digital photography at that scale.<p>I love playing games <i>like</i> Factorio (though I haven’t gotten much into it yet) for their own sake, and I don’t deny that it’s possible to enjoy the art of scaling and automating these things, and that others feel differently. But my experience with Stardew pipelines was a really useful lessons in learning what I enjoy and when I enjoy it, and when that means I shouldn’t scale it up any further.