It's cool that the work Safari team did will also help Chrome improve their implementation in the future. WebGL 2 enables a lot of great experiences (especially with AR and XR now becoming more of a thing).<p>"Apple adopted ANGLE as the basis for Safari’s WebGL implementation, and as a result, their engineering team spent over a year making dramatic contributions to ANGLE’s Metal backend. Safari now runs WebGL on top of Metal on recent iOS and macOS devices. Collaborative work continues among the Apple and Google engineering teams, including adopting top-of-tree ANGLE into WebKit, creating a common codebase for development going forward, and switching Chrome to use ANGLE’s Metal backend as well."