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Results: iOS Game Revenue Survey

54 点作者 EvilTrout超过 13 年前

4 条评论

5hoom超过 13 年前
Interesting how median lifetime revenue increases with the number of developers on a game up until 20+, where it dips.<p>From this it would seem 10 to 20 person teams are the sweet spot for mobile game development.<p>Now I just need to find 9 to 19 more developers for my project :)
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Dove超过 13 年前
Take-home lesson:<p>To be successful,<p><pre><code> (1) Practice. (2) Network.</code></pre>
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davidtyleryork超过 13 年前
To me, this just shows that the iPhone app is totally hit based<p>The medium lifetime revenue is right beside the 90th percentile, which means those top 10% earn the vast majority of the revenue
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atomicdog超过 13 年前
I'd be interested to see the distribution of revenue from sales vs ads.