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Open source “collective hell” Godot game – anyone can commit and game autobuilds

56 点作者 OmarShehata大约 3 年前

6 条评论

gota大约 3 年前
There&#x27;s potential for some wacky games between teams of developers vying for one kind of feature or mechanic over others. Branchings of A Little Game Called Mario abounding, self- and cross-referential<p>This should be interesting. I love these kinds of things that raise potential emergent creative artifacts
filchermcurr大约 3 年前
This reminds me of the early 90&#x27;s. When LambdaMOO was just becoming a thing, some people started up a server (ChaosMOO) where everybody was created as a wizard (basically somebody with full permissions &#x2F; control of the database). So everybody had the potential to do anything.<p>I don&#x27;t remember the result, but I think it actually ended up being pretty polite without anybody deleting everything. It looks like the database even survived online if anybody wants to see what was accomplished.<p>Anyway, this seems like a fun idea! Hopefully it produces something that some random person will idly comment about in a semi-related thread 30 years later.
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dragonsky大约 3 年前
I&#x27;ve not encountered Godot before. Going to download and have a play. Might be just the thing to help scratch my game making itch without having to go into a heavy duty game engine or having to build from scratch..
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smlavine大约 3 年前
Interesting concept. Weird license though.
aspenmayer大约 3 年前
So instead of Trade Wars, we can now play Commit Wars!<p><a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Trade_Wars" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Trade_Wars</a>
Shared404大约 3 年前
I love this idea.<p>Gonna keep an eye on it, and probably contribute at some point.