TE
科技回声
首页24小时热榜最新最佳问答展示工作
GitHubTwitter
首页

科技回声

基于 Next.js 构建的科技新闻平台,提供全球科技新闻和讨论内容。

GitHubTwitter

首页

首页最新最佳问答展示工作

资源链接

HackerNews API原版 HackerNewsNext.js

© 2025 科技回声. 版权所有。

Pounce: A multiplayer stealth game about hunting / tracking

222 点作者 underanalyzer大约 3 年前

45 条评论

jsnell大约 3 年前
The idea is neat. The UI didn&#x27;t really work for me in a couple of ways:<p>- The modal input mechanism feels kind of clumsy. An extra click is needed for the most common move, and the buttons are somehow too inconspicuous. At least I kept forgetting to make the use&#x2F;save choice for powerups.<p>- The path of terrains&#x2F;actions taken is really hard to read. I think it&#x27;s due to overlaying the two kinds of icons on top of each other. It&#x27;d probably be better if the terrain was shown as-is, but the action type was shrunk to maybe half or third, placed in a corner, and with an opaque background.
评论 #31075843 未加载
评论 #31075624 未加载
i_cannot_hack大约 3 年前
Great game!<p>I think the powerups seem to be bait here. I&#x27;ve won all but one of the last 12ish games by never taking any powerups and simply waiting for the opponent to reveal themselves by taking them. The only time I used a powerup was to pounce onto a bomb when I suspected the enemy was close and about to take it.<p>The powerups are often useless unless you already know the position of the opponent, which you most likely won&#x27;t if they don&#x27;t reveal themselves by picking up one of their own or clearly move towards them. And when you take a powerup it&#x27;s easy for an invisible opponent to quickly track you down and pounce you from an unknown&#x2F;ambiguous direction without you having much opportunity to react.<p>If you get a sense the enemy are generally moving towards a non-bomb powerup by the tiles they step on, you can even prepare for it by simply staying around the powerup tile and pounce them the moment they pick it up, without exposing yourself to any risk if you are wrong.<p>If both players avoid powerups I suspect it mostly would become a game of chance (unless one player carelessly steps upon a combination of tiles that reveals their position).<p>The way powerups permanently changes the board by marking the tiles is a good idea in theory, but right now it adds another huge weakness to using a powerup. Your opponent will be able to very effectively track you even AFTER you used the powerups by using the marked tiles in your vicinity. I would change it, maybe by only giving the information about the marked tiles to the player using the powerup.<p>I would also make it harder to move onto tiles you&#x27;ve stepped on before, to increase the ability to narrow down an opponent over time even if they try to remain hidden.
评论 #31078971 未加载
ZYinMD大约 3 年前
After finishing the tutorial, for 10+ games I was under the false impression that a powerup is immediately used at the spot where you acquire it. I think if powerups are named &quot;weapons&quot;, it should be less likely to cause this fusion for future players, because the word &quot;weapon&quot; implies that you can carry it around.
评论 #31080262 未加载
评论 #31079715 未加载
shever73大约 3 年前
Love this! I think I just got pounced by a fellow HN reader because we were both using the same strategy.<p>I think a leaderboard - or at least a record of your wins&#x2F;losses would be cool. The extra click to confirm a move isn&#x27;t off-putting for me, but I think that double-clicking&#x2F;tapping on a square should be enough to move. The UI for using the powerups is a bit confusing too. And, being picky, &quot;This let&#x27;s you move...&quot; should be &quot;This lets you move...&quot; in the instructions.<p>These are all minor points, though, and I&#x27;ve bookmarked the game because I think it&#x27;s a fantastic concept and really enjoy playing it.
pinko大约 3 年前
Nice!<p>One pedantic note, hopefully helpful: &quot;this let&#x27;s you move further&quot; should be &quot;this lets you move further&quot; -- there is no apostrophe in &quot;lets&quot; unless it&#x27;s a contraction of &quot;let us&quot;.
评论 #31076339 未加载
评论 #31076799 未加载
mLuby大约 3 年前
Lots of fun! Pacifist run: <a href="https:&#x2F;&#x2F;pounce.sh&#x2F;?replay=2480610918" rel="nofollow">https:&#x2F;&#x2F;pounce.sh&#x2F;?replay=2480610918</a><p>If it could have multiple players (even teams!) and a &quot;spectate after death&quot; mode, I could see this being a remote game night staple like generals.io.<p>Other ideas - a leaderboard - achievements like &quot;win without getting a powerup&quot; or &quot;win by moving not pouncing&quot; - limited emotes like &quot;well played&quot; or &quot;you got lucky&quot; or &quot;whoops&quot; - offer to rematch
评论 #31076721 未加载
MauranKilom大约 3 年前
Right now it seems to be dropping messages a lot. Played a game where I had no opportunity to do anything for a minute (&quot;&lt;opponent&gt; is thinking&quot;) and then it just goes to me being revealed due to not moving. Happened several times.<p>pounce.sh&#x2F;?replay=2716316456<p>Edit: Nevermind, the bug is entirely different: The UI doesn&#x27;t update unless you hover over something! Even replays don&#x27;t advance unless you e.g. hover over the buttons at the bottom. Firefox 99.0.1 on desktop here.<p>Edit 2: Separate note, you could have the URL change to the replay URL upon finishing a game. Almost pasted the wrong one above.<p>Edit 3: Ok, server is probably also overloaded, as this game the page was mostly frozen despite my &quot;hover over random UI elements&quot; trick. And then it completely broke several seconds after I tried playing a move (it appears to be stuck in an endless loop - can&#x27;t even right click the page): <a href="https:&#x2F;&#x2F;i.imgur.com&#x2F;dPf27pq.png" rel="nofollow">https:&#x2F;&#x2F;i.imgur.com&#x2F;dPf27pq.png</a>
trungdq88大约 3 年前
Fun game. My strategy has been guarding the powerups and never reveal my position and waiting for the opp to come<p><a href="https:&#x2F;&#x2F;pounce.sh&#x2F;?replay=702802119" rel="nofollow">https:&#x2F;&#x2F;pounce.sh&#x2F;?replay=702802119</a>
评论 #31079997 未加载
cors-fls大约 3 年前
Nice game, but the server may be overloaded right now. It is possible to be in 2 games at once (and losing both).<p>A bug made my game end as if the opponent had quit, I went back to the menu and started another one. Made one or 2 moves and then I was back in the game I had just quit, where my opponent was still playing. Of course I was AFK for 1 turn (playing the other game) so my position was revealed. Then I was switched back to the other game where I had also appeared AFK for a turn.
Gadiguibou大约 3 年前
Had a lot of fun playing with it.<p>I noticed that playing with a small grid to keep track of possible enemy positions on each turn is immensely helpful (kind of like flagging squares in minesweeper) so I hacked together this little tool to do that from another browser window: <a href="https:&#x2F;&#x2F;g12x.net&#x2F;pounce-sh-helper&#x2F;" rel="nofollow">https:&#x2F;&#x2F;g12x.net&#x2F;pounce-sh-helper&#x2F;</a><p>Hope this helps!
VoidWhisperer大约 3 年前
Something I noticed when I was sat on the main page for a while in one tab while doing other stuff in other tabs - it eventually told me I was disconnected and asked me to reconnect. Have you considered using a library like socket.io or something along those lines that already is able to deal with the reconnection logic with little additional effort required implementation-wise?
sweetheart大约 3 年前
This is a blast! Super fun. I hope this continues to gets worked on, as with some polish it&#x27;d be a great game with solid replayability.
评论 #31075849 未加载
anExcitedBeast大约 3 年前
I LOVE this. I&#x27;d love a correspondence mode so I can play over the course of a few days (or even PBeM if you wanna go old school).
bckr大约 3 年前
I love this. It works great on mobile. It&#x27;s inspiring, seems like something that can be put together without too much tech, but requires some thinking to design properly. I really enjoyed the puzzle aspect of figuring out your opponent&#x27;s location based on their movement history.
sdwr大约 3 年前
Im sure the dev work that went into this was fun and skill-building and enlightening, and im a huge fan of indie multiplayer in general, but stealth games like this have never really worked for me.<p>Overall, the multiplayer experience was seamless, the ui is a bit offputting, and the game itself feels like a non-starter:<p>moving in steps is less fun than free movement, so if you have turn based movement you need a secondary goal or some kind of resource generation<p>1v1 puts more pressure on players<p>hidden opponent = no clear goal at start of game<p>My ideal version of the game would have:<p>larger lobbies<p>timer for turns instead of sequential (or even better, an action point bar that fills up in real time)<p>drops as money for a shop instead of straight powerups<p>make movement a single click (remove confirmation)
allknowingfrog大约 3 年前
This is a lot of fun, and I&#x27;ve been playing off and on since it was posted yesterday. I would like to offer a humble observation, which is that games with two laser power-ups can lead to a bit of a stalemate. I just finished such a game, and neither of us went for the lasers. We each danced around waiting for the other person to grab one and reveal their position. Reading some of the comments here, I think that &quot;experienced&quot; players in general are winning games by loitering near the power-ups instead of grabbing them.
pouncethrow大约 3 年前
Cool game, nice work.<p>Just had a bug where I was in two separate games at once against different opponents. Perhaps a race during matchmaking? It then switched between the two games when it became my turn but when it was my turn in <i>both</i>, switching to the second caused my timer on the first to elapse since ai couldn&#x27;t switch back to it after moving in the second game.<p>With a little work, this bug could metamorphose a feature: multiple simultaneous games!
评论 #31078987 未加载
评论 #31081782 未加载
asar大约 3 年前
I really enjoyed this! Can you shed some light into how you&#x27;ve built the game and what your production setup looks like?
josephcsible大约 3 年前
The bot isn&#x27;t too bright. I picked up a powerup (which gave away my location to the opponent) and decided to use it immediately (it was an eye). Turns out, the bot was right next to me. I thought for sure I had lost, but surprisingly it moved somewhere else instead of killing me.
anton001大约 3 年前
So cool!<p>Spend a good 30 minutes already.<p>I was a bit confused about the map shrinking at first, as it wasn’t explained in the tutorial.<p>This was my longest and most satisfying victory so far:<p><a href="http:&#x2F;&#x2F;pounce.sh&#x2F;?replay=1210431955" rel="nofollow">http:&#x2F;&#x2F;pounce.sh&#x2F;?replay=1210431955</a>
评论 #31075871 未加载
joemi大约 3 年前
As a fan of hidden movement board games, I definitely like this. With some of the feedback&#x2F;suggestions other people have already noted, this could end up being really great. I definitely think the control could use a bit of work.
oneoff786大约 3 年前
I feel like grabbing a power up should grant you an extra turn. Or just not reveal your position. Which of course requires not revealing that the item has been picked up to the other player.
VoidWhisperer大约 3 年前
Given that the message system that the game uses over websocket is pretty easily understood, I wonder how long until someone were to make an AI for this game
yonrg大约 3 年前
Cool! I had already plenty of fun against bots.<p>Perhaps, creating a new game could generate a clickable link. This would be much more convenient to invite others.
llaolleh大约 3 年前
The tutorial is great. One of the best I&#x27;ve seen.
评论 #31075893 未加载
thih9大约 3 年前
Looks cool! Minor issue, got: “Disconnected from server, please reload the page”, this unfortunately restarted my tutorial progress.
psyc大约 3 年前
Great concept. I’ve wanted a 3D conventional-FPS 1-vs-1 tracking game for a long time. This is a neat board game-ization of it.
pugworthy大约 3 年前
For some reason my large corporation&#x27;s IT department thinks this website should be blocked.<p>Can I get a description of what this is like?
评论 #31076829 未加载
评论 #31076445 未加载
评论 #31076152 未加载
CyanDeparture大约 3 年前
When I saw the title I briefly thought this was a re-launch of Pownce, the Twitter competitor.
评论 #31121450 未加载
75w大约 3 年前
This is a lot of fun. Maybe have the option to play the same opponent again and say ‘gg’
评论 #31081747 未加载
bitxbitxbitcoin大约 3 年前
This is a cool game. The tutorial was very informative and took &lt;10 minutes to complete.
RileyJames大约 3 年前
That’s a sweet game. Love that it’s quick. Feels like battleship without the boring.
gdsdfe大约 3 年前
It&#x27;s really cool Needs some cosmetic fixes around the edges but it&#x27;s fun
dalmo3大约 3 年前
I&#x27;d only suggest being able to rematch without leaving the room.
dalmo3大约 3 年前
HN Front Page tomorrow: &quot;I built a bot to win at Pounce&quot; XD<p>Really fun game!
ZYinMD大约 3 年前
It&#x27;s interesting to see that out.js isn&#x27;t minified.
ZYinMD大约 3 年前
How do I know the effect of a powerup before stepping on it?
keyle大约 3 年前
Cool concept, I like the stealth hunting.<p>&quot;Victory!&quot; &lt;whatever&gt;<p>:)
breakds大约 3 年前
I really like the idea of the game. Super fun!
dwighttk大约 3 年前
Kinda reminds me of captain sonar :)
high_pathetic大约 3 年前
Need power-ups wiki.
formerkrogemp大约 3 年前
Well that was fun.
ystad大约 3 年前
Pretty neat
Hammershaft大约 3 年前
Great game!
abno525大约 3 年前
Loved it
评论 #31081811 未加载