Im sure the dev work that went into this was fun and skill-building and enlightening, and im a huge fan of indie multiplayer in general, but stealth games like this have never really worked for me.<p>Overall, the multiplayer experience was seamless, the ui is a bit offputting, and the game itself feels like a non-starter:<p>moving in steps is less fun than free movement, so if you have turn based movement you need a secondary goal or some kind of resource generation<p>1v1 puts more pressure on players<p>hidden opponent = no clear goal at start of game<p>My ideal version of the game would have:<p>larger lobbies<p>timer for turns instead of sequential (or even better, an action point bar that fills up in real time)<p>drops as money for a shop instead of straight powerups<p>make movement a single click (remove confirmation)