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Isogenic HTML 5 Game Engine Released

52 点作者 popasmurf超过 13 年前

9 条评论

georgemcbay超过 13 年前
My impressions, in a nutshell:<p>"Hey this looks cool. There must be a demo, right?"<p>"Okay well I had to follow like 4 links to the demo and do way more reading than I should have had to just to see a demo of something whose main feature is that it runs in a browser. Because I'm currently viewing all of this... in a browser."<p>"Finally found the demo link... cool, looks like it is loading up!........... Login via Facebook? Are you fucking kidding me?"<p>&#60;/close tab&#62;<p>Thanks to HN comments I see that there is actually a way to demo this without a Facebook login, but lack of an instant right-in-your-face demo for something that is browser based is a huge failure of marketing this thing.
daedalus_j超过 13 年前
I really wanted to try it out, but unfortunately a facebook account is required to even see the demo, and I don't have one. I know developers these days hate writing any code they don't have to, but facebook only? Out the door to hang out in the gutter with spotify. Ah well.
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coolbloke1324超过 13 年前
Hey guys, appreciate the comments... I'm the dev over at www.isogenicengine.com. The demos are still works in progress and mobile support is coming soon.<p>I'm just one guy working on this in my spare time (I have a full-time day job too) so things move a little slower sometimes that I would like! Currently looking for investment to get a full team to help!<p>Regarding the Node.js requirement, there is an offline version of the engine that runs on any standard web-host. It has all the network and server-side code stripped out.<p>Agree that the demo page has a lot to read, but it's written for developers rather than players so tech info is there to explain what the demo is showing (and what it's not).<p>A much more complete demo is on it's way I promise! :)
geuis超过 13 年前
Completely fails on iOS (iPhone 4). My browser is a fully featured html5 browser. I'm ok with it maybe being slower than a desktop, but it should at least run and resize itself to the screen.
e1ven超过 13 年前
This was very interesting to me, since I'm looking for an isometric game engine for a project I'll be starting in a few months.<p>Thoughts- The counter read 218FPS, but it FELT slow. Any action (bring down the drop down menu) took FOREVER.<p>I signed in with FB, but would not have if I was a consumer. I immediately revoked access, before closing the app. God, this is a bold ("dumb?") move on the engine developer's part. There's no way I'd even consider the engine if this is a real requirement.<p>Is there no way to zoom in? This seems to be one of the big advantages to this type of game engine, versus a straight-on 2d engine, like Monkey Island.. I should be able to zoom these..<p>This seems very dedicated to a SimCity type game. What about Diablo, or Fallout style games?<p>When I had a man standing on a plot by himself, not moving, it still seems to set the rectangle to be dirty. Why? Because he "Could" move? That seems unnecessary.<p>The CPU on this seems higher than it ought to be on modern HW.<p>Overall, interesting project, I'll be watching this.
Andrex超过 13 年前
I was actually just looking into this right before this was posted.<p>A big pain is setting up a Virtual Box just to use the server. Wish there were a Windows version of that. I also wish there were demos for other (non-isometric) multiplayer games. There's video of a platformer, but there's no live demo for it (nor is it multiplayer, far as I can tell.)<p>Still this is the best starting block for an HTML5/Node.js online game engine I can find. Will definitely be looking more into it.
tonyarkles超过 13 年前
I'm not sure if anyone else had this problem, but using Chrome (14.0.835.202) on OSX, I had my CPU shoot to 100% and pretty much become unresponsive. YMMV.
bazookaBen超过 13 年前
hold you horses everyone, we need to see the value in this.<p>1. it's a html5 game engine that helps you build isometric style games<p>2. the mobile version isn't working atm, but it'll be soon. Have talked to the guys abt this<p>3. they provide pretty much an end to end solution (writing the first line of code to server hosting )<p>4. with a single code base you can deploy to multiple platforms. Sure, the performance varies a bit now, but it's only going to get better.
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farsay超过 13 年前
So I can finally create that web-based sim city mmorpg I've always dreamed about?<p>All seriousness aside, however -- what in the world would you do with this thing?
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