The past 20 years for Nintendo have been pretty interesting, to say the least. They started with the Gamecube, a console that sold weak numbers and faced stuff competition despite it's library of modern classics. They followed that up with the iPhone of game consoles, the Wii, and moved hundreds of millions of units like it was no big deal. Seeking to capitalize on that same success, they made the Wii U, which seemingly forgot all of the things that made the Wii great in the first place. Then they fixed it with the Switch, identifying the disappointment that people felt with the Wii U and streamlining the product to really dig in to consumer trends. It's a lot of ups and downs, and that's without even touching on their software and handheld history.<p>It's got me wondering what's up at Nintendo. Their mainstay studios like HAL Laboratories and MercurySteam haven't changed all that much over the years, and their presentation quality and infatuation with design has yet to waver. Overall, I'm starting to think their hardware and management teams are the weakest links: their least successful and least appreciated ventures have been when they wandered outside of their walled garden to make a quick buck (Super Mario Run or Mario Kart Grand Prix, anyone?), second only to their questionable hardware designs over the previous 2 decades. I have nothing but respect for the way Nintendo's developers and engineers deliver a polished product for all kinds of consumers, but I struggle to imagine how they're going to continue to adapt to the market. Especially if they're continuing to merge their handheld and home console markets, I worry they could turn this Switch success into another Wii U moment.<p>Time will tell, but Nintendo's got quite a tumultuous history with some exceptional highs and dumbfounding lows.