"the human desire to clean things up."<p>I'm not sure I like where popular game-design seems to be headed.
Core game mechanics driven by completing tasks, leveling up, reducing entropy, and competing with friends certainly have their place, and you probably couldn't dissect 'mafia wars' any other way. But it irks me that this is a trend, and that they're trying to hack through the average gamer's mental framework.<p>I've played at least 20 games that've mesmerized me and gotten me addicted purely through their graphics, characters, soundtrack, ambience and game world. My experience with the Final Fantasy series early on, was memorable despite the core gameplay mechanics. I was mostly drawn in by the vivid, dreamy environments and the interesting/quirky characters.