> It also made me reflect about Diablo III and how I felt about it. While it was a fun game, I found it too safe to be enjoyable. Players have separate loot, loots always matching their character class, items bound to the account, and no trading. People were siloed, making it a game played side by side, not together.<p>Very much agree with this. It is true for basically all games today. I remember Ultima Online in the early days where you could basically do anything. It just made every discovery and achievement more valuable and exciting. I miss the risk in today's games. Maybe I am old but games these days rarely can excite me at all while I still like to play old games from time to time.