A bit of perspective that I'll give in on.<p>Cameras on phones and cameras on laptops/PCs are radically different devices. You can't just take a phone camera and slap it onto a PC. The other side of this is that cameras on PCs just suck in general.<p>They're working around a massive achilles heel in the flow: Cameras in USB are limited to USB2 Full Speed. Somewhere around 1080p60 is where the practical limit kicks in, at about 30-80Mbit/s.<p>That's enough for H.264 baseline encoding at 1080p60 easily. Problem: Realtime H264 and HEVC encoders are power hungry, big, and bulky. Elgato's game capture hardware has a streaming delay of up to 1-2s for "real time" 1080p USB capture, typically ranging in the 200-500ms delay times. Those devices get hot, cost $$$ ($180) and are purpose built. There's no guesswork as to why a "pro" streamer setup nowadays consists of a higher end DSLR or HDMI camera on a capture card: It's simply better: There's more bandwidth dedicated to it, there's more hardware doing the compression, and there's more glass to work with.<p>Now, Phones (At least, a lot of Android phones) use a totally different interface, called MIPI CSI or the Mobile Industry Platform Interface Camera Serial Interface (say that a bunch of times fast), which defines a high speed (2-8 lane) non-USB interface. Part of the issue is that these standards are licensed. IANAL, but I do know that the MIPI alliance would not like it if Apple just slapped their camera stack right onto their SoC for laptops and later desktops. There's actually nothing stopping them from shoveling MIPI CSI over USB3 and writing a driver on the other side that consumes the video stream. Heck, you'd get RAW 10-bit color out of your <i>laptop camera</i>. The issue comes when, again, licensing kicks in.<p>*However*, I will give that there is a further problem that Apple is facing: To do this, they'd have to make their laptops thicker. In the iPhone 13, the triple-camera setup is at least 7mm thick, which on their new Air model would leave only 4mm for... The rest of the machine. Thick lids are, in Apple's design language, the mark of the "old" and relegated to the non-Apple ecosystem. M1 macbook pros had a spat where they would spontaneously shatter the LCD due to inconsistent thermal expansion, mostly because of the lack of rigidity in the overall frame.