Hmm, interesting... what is the advantage of using something like this vs the bigger, more mature libs?<p>Vector.js looks like it's maintained by a small team of university students as their capstone project. That's a cool thing to produce for a school project, for sure, but are there compelling reasons for other users to choose this lib in particular?<p>Just to share some findings... at work we recently evaluated the market for JS graphics libraries, and to our surprise, there were MANY good options.<p>At lower levels of abstractions, there was GraphicsJS, Two.js, Paper.js, D3.js.<p>Higher up, there was Fabric.js and Konva.<p>Beyond that, there are entire JS graphics engines for games and such, like Phaser.io and PixiJS. And for maps, like OpenLayers or Leaflet. And for charts, like Chart.js and Apex and Victory and Fusion. And then there was an even larger graveyard of graphics libs that seemingly were once great, but then was possibly abandoned, like Raphael or Stage.js.<p>It seemed like no matter what your graphics needs were, there was a particular lib that would fulfill most of it. And it also seemed like it was a problem that different teams continuously reinvented, to different degrees of success and longevity.