I saw Lorien a while ago, when I was looking to build a Godot program with an infinite canvas - some of the ways that the menus are things are setup are really, really clever.<p>If anyone is familiar with it, do you know where to look for good examples of such things for Godot? Maybe the author will bless this thread with presence and give us some tips or explain the thought processes when it comes to designing them in Godot.<p>Shoot your shot, right? Anyway, it's awesome to see it posted here!