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Quake on the Game Boy Advance [video]

230 点作者 turrini将近 3 年前

9 条评论

david422将近 3 年前
This same guy - Randy Linden - got DOOM to run on SNES. I don&#x27;t know where I read the original article - but the amount of skill it took for him to accomplish this was just incredible:<p>&quot;DOOM on SNES happened thanks to the genius and determination of a single man: Randy Linden. The man had an admiration for the game and decided to port it to a mass-market machine so more players could enjoy it. Randy never had access to the source code or the assets from either the PC or the console version. He started from nothing.&quot;
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romanhn将近 3 年前
An absolutely incredible achievement. Though to clarify - this is not Quake running on Game Boy, but rather a custom engine hand-written in assembly that can run Quake levels (or, I think, just the first level anyways). Which, in my mind, is even more impressive.
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Thaxll将近 3 年前
Are modern compiler good enough &#x2F; have good optimization on old hardware so that you don&#x27;t need to write ASM?<p>I remember that impressive opti on Mario64 and it&#x27;s using C &#x2F; GCC: <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=t_rzYnXEQlE" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=t_rzYnXEQlE</a>
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ant6n将近 3 年前
I’ve spent a bunch of time learning the gba hardware and mapping out how a software renderer could perhaps work. There are so many cool tricks possible on the gba, with its arm32 and various different ram areas with different clocks. But going through and actually implementing a quake renderer is a huge amount of work. Wow.
AdmiralAsshat将近 3 年前
3D on the GBA always seemed woefully unexplored. I mean this port of THPS2 was a launch title:<p><a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=b26QnlpaVaA" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=b26QnlpaVaA</a>
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hnthrowaway0328将近 3 年前
Is there any place that I find technical optimization details regarding porting graphical intensive games (such as DOOM&#x2F;Quake) to a platform that is significantly less powerful than their intended ones?
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pferdone将近 3 年前
Saw it yesterday and as someone already mentioned in the comments, it&#x27;s crazy to think the Game Boy Advance only lasted 3yrs before it got replaced with the Nintendo DS. This demo blows my mind, and even after watching the video on it I still can&#x27;t fathom it.
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nfgrep将近 3 年前
This absolutely rips. So impressed by the 3D achieved here. The other examples of 3D GBA games I’ve seen play some pretty obvious tricks to make it performant, I cant spot any of those tricks here.
JohnBooty将近 3 年前
Very impressive video; second half of the video gives some great detail on specific optimization techniques in play.