The low popularity and adoption level of VR, and consequently the very miserable shape its industry is in, is in my opinion because VR doesn’t really address its most plausible and largest consumer even at the slightest: a gamer. As a moderate adult gamer who is able to cut through the technological bs and buy a decent headset, I have no idea why would I wave my hands, turn my head/body and jump around after a day of work. I just want to relax in my chair and have a jetpack-like experience of hover flying on a keypad/mouse/controller and <i>maybe</i> glancing +-15 degrees around <i>when</i> my own instincts scream to do so. VR/AR >itself< isn’t as amazing as companies try in their marketing. I just want a full-fov 3D display and a controller that could AR-pass-through a part of my table as some “deck” or a dashboard so I don’t spill my drink and can see my vape device and phone while having a 3D experience in popular 3D games. I want to point and click/tap/etc as usual, and only sometimes to point with my hand in the scenes which do not require a quick action, just as a more elaborate way of control, or to perform a real gesture. Mostly I want to hold a controller with both hands in a way that it points to something like a two-handed laser tag with buttons and sticks.<p>I’m speaking not only of shooter/action games, but also quests, rpg, fixed-altitude (non first person) sims, third person character control in general. Basically the same games like on PC, but with a depth component and a little changes in controlling, if any.<p>Instead we have: jump-around and slash games; games that require to walk, move hands and point/look around, cinematic panoramic “games”, meditation “games”, and other try-and-forget lo-fi bullshit which almost no one would buy if it wasn’t VR novelty. Which fades away in just a week.<p>Basically, today’s VR is a tiny niche like any other flat-sales Steam niche. And it will stay so. Because most people like to sit and relax. When a job requires them to walk, jump and move their hands, they start to think about to maybe land into some office. When they want to talk to someone, they sit down. When they work with visuals, the last thing they want is to stay up and stress their hands. Hands at the belly is the most comfortable position for extended time.<p>How VR companies are unable to understand these basic, stupidest and already explored principles is frustrating.