I think looking at who is relevant in the AR/VR space currently is like asking who was relevant "pocket computer" market back in the mid-90s.<p>There are some products in the market, some people use them, but functionality is limited, and there isn't a killer app or use case yet.<p>Many people are saying resolution, or other tech is what is holding AR/VR back, and that may be partially true, but PalmPilot unlocked the early handheld computer market by restricting use to what was possible at the time, and having a few killer features for a small subset of users.<p>Blackberry then extended on that, and we thought that was the market. Decent quality email on the go was such a huge draw they owned the market.<p>Microsoft was making some inroads with PocketPC, but Crackberry really owned the market, and thought they'd own it forever.<p>Then came iPhone and Android, fullscreen devices, touch keyboards, real internet on the go. It wasn't even the apps at first, but the ability to use the web, and not a half-assed version.<p>So, is MagicLeap irrelevant? I think they probably are, not because of technology or hype, but because they didn't find the killer app that will make the market valuable.