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Skyrim on Mac When?

59 点作者 charliebwrites将近 3 年前

22 条评论

charliebwrites将近 3 年前
Hey HN! And welcome to a hill I&#x27;m willing to die on.<p>I&#x27;ve been teaching myself basic HTML&#x2F;JS&#x2F;CSS to begin my webdev journey and this is the first project I&#x27;ve put together.<p>It was recommended to me to make a project I&#x27;m passionate about so that I&#x27;m motivated to keep learning and get something real out there.<p>Well here it is: SkyrimOnMacWhen.com!<p>Its been far too long since Skyrim came out for there to be no release for the Mac. We&#x27;ve had ports for everything! PS3&#x2F;4&#x2F;5 Xbox360&#x2F;One&#x2F;XS, hell even Alexa got a port...<p>As a Mac user who has to carry around a laptop for work anyway, it would be great to have a port to macOS, as their target base is at least as big as some of the other ports that got attention.<p>--------<p>Quick FAQ:<p>* Why did you choose Potential User Base as a metric, why not &lt;X&gt;?<p>I thought about it for exactly 30 seconds and made a choice. This is more effort than Bethesda Softworks put in to making Skyrim on the Mac<p>* Why did you use &lt;Y&gt; as a data source, or choose &lt;Z&gt; timeframe? I think &lt;A&gt;, &lt;B&gt;, or &lt;C&gt; would be better<p>It turns out its _really_ hard to find true sales data for various consoles, PCs, etc. At least for free, via Google. If you have a good source, please lmk.<p>* Why does your CSS look so bad?<p>I&#x27;m so bad at design thinking I could screw up a stick figure<p>* Why didnt you use &lt;X&gt; technology to make your site?<p>I started learning web dev like two weeks ago, between a full time job and a sub par social life I&#x27;m trying to keep going. I havent had time to learn anything else.<p>* Who hurt you..?<p>A lot of people, but Bethesda Softworks mostly
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robby_w_g将近 3 年前
The potential user base for skyrim on macOS is much lower because there simply isn&#x27;t a large user base of gamers on Mac platforms.<p>Mac users of Steam represent 2.45% of the total user base in the following survey: <a href="https:&#x2F;&#x2F;store.steampowered.com&#x2F;hwsurvey&#x2F;Steam-Hardware-Software-Survey-Welcome-to-Steam" rel="nofollow">https:&#x2F;&#x2F;store.steampowered.com&#x2F;hwsurvey&#x2F;Steam-Hardware-Softw...</a>
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jeroenhd将近 3 年前
Just because there are 89 million macs out there doesn&#x27;t mean there are 89 million mac gamers out there. If you&#x27;ve got the money to buy a mac, you&#x27;ve probably got the money to buy a games console for your gaming needs.<p>Macs just aren&#x27;t a popular gaming platform. I&#x27;m sure there&#x27;s a vicious cycle there about how the lack of games cause a lack of gamers, but still.<p>Steam publishes their hardware survey. About 2.45% of Steam installs are on Mac. 58% of those users are still on Intel. With 5-10% of OS market share that means that mac users are twice to four times less likely to want to game compared to Windows users, and most PCs in the world definitely don&#x27;t run Steam.<p>There&#x27;s also the performance problem: Macs come with high resolution displays and comparatively bad GPUs. The Intel Iris GPUs aren&#x27;t bad, but they&#x27;re no gamer powerhouse. The ARM chips are a lot better, but they&#x27;re still crushed by any dedicated GPU in most similarly priced computers, especially in laptops. Their excellent AI+transcoding support blowing PC out of the water doesn&#x27;t help when you want to render a game.<p>My expectation would be that a port of modern Skyrim (the re-release with signiciant bumps to the graphics) would result in a stuttery mess on most Apple users with an interest in gaming. I&#x27;m sure the original release would play fine, but giving Mac users the inferior version probably wouldn&#x27;t go down well. Yes, the new Macs have been demoed to show some very graphically intense games, but if their Tomb Raider demo was anything to go by, the graphical fidelity of the new models still leaves much to be desired, especially for such an expensive device.<p>Lastly, there&#x27;s the fact that Microsoft bought Bethesda. They&#x27;ve been working hard at making Xbox Game Pass a thing, unifying Windows and Xbox where they can. With the absolute defeat in performance per watt that Apple brought to the desktop space, I think it would only hurt Microsoft to invest time into making Mac a more viable gaming ecosystem. They can&#x27;t ignore the gaming market when it comes to the PS5 or Switch, but why invest in bringing a new competitor to the market?<p>I know Skyrim has been ported to pretty much any device, but with the small amounts of Mac gamers, the relatively slow GPU in most Macs, and the whole OpenGL&#x2F;Metal situation, I don&#x27;t see how it would make sense for Bethesda to ship Skyrim to Mac.
mukundmr将近 3 年前
The whole OpenGL versus Metal situation doesn’t help in porting games to macOS. Also, Crossover ports no longer work. Getting a nice console has been my solution for gaming.
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TheTon将近 3 年前
I love this and I hope someone at Bethesda sees it. Unfortunately, I think the odds of Bethesda releasing anything for non Microsoft platforms in the future is approaching zero.<p>It is an interesting development that AAA gaming is becoming nearly an all first party affair with the acquisitions and consolidation that have happened over the past couple of years. We are already at the point where for the most part only indie games will be available cross platform.<p>As a gamer and an Apple fan, I’m vexed and puzzled that Apple isn’t doing more in games than Apple Arcade and milking iOS in app purchase. They finally have capable hardware with the transition to Apple Silicon (and this includes iOS devices), and their software stack is pretty good, but it’s tragically underutilized. Simply building a good platform and hoping the games will come isn’t enough in a world where your competitors buy up all of the game studios.
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psi29a将近 3 年前
Instead of waiting for Skyrim (or other Beth titles) to be released for macOS, why not lend a hand to the OpenMW? Work is already underway in supporting later versions of NIF, so you can already use some Skyrim assets in OpenMW, support for reading ESM4 was recently introduced. We should have basic Skyrim &quot;walking simulator&quot; in a few releases.<p>Here is a PoC of Skyrim running in OpenMW, don&#x27;t mind the Morrwind HUD for now, that will be dehardcoded. :)<p><a href="https:&#x2F;&#x2F;youtu.be&#x2F;oWPAGuPsQ4A" rel="nofollow">https:&#x2F;&#x2F;youtu.be&#x2F;oWPAGuPsQ4A</a><p><a href="https:&#x2F;&#x2F;openmw.org" rel="nofollow">https:&#x2F;&#x2F;openmw.org</a>
jurmous将近 3 年前
In the past most Macs sold were Macbook Airs or other Macs which only had integrated Intel graphics. These made Macs a less attractive market to develop games for as the games run poorly on them.<p>Now with the way more powerful graphics by default on the M1 chips, I expect way more games to come out in the future supporting Macs. Like how No Man&#x27;s Sky is coming out for Mac in the fall. Also the unified memory on Apple Silicon will help a lot in game performance when the games are optimised to use it.
mukundmr将近 3 年前
The whole OpenGL versus Metal situation doesn’t help in putting games to macOS. Also, Crossover ports no longer work.
finiteseries将近 3 年前
Today, if you can stand 1080p, a ridiculously small bitrate, and using a gamepad: <a href="https:&#x2F;&#x2F;www.xbox.com&#x2F;en-US&#x2F;xbox-game-pass&#x2F;cloud-gaming" rel="nofollow">https:&#x2F;&#x2F;www.xbox.com&#x2F;en-US&#x2F;xbox-game-pass&#x2F;cloud-gaming</a><p>Later this year, or whenever Microsoft upgrades xcloud if you’d like to actually enjoy playing it!
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mikl将近 3 年前
Considering that the game is 11 years old now, I doubt a macOS port would be worthwhile. Mac users who wanted to play Skyrim has likely already played it on PC or console.<p>I really liked the game, but I’m certainly not paying to play it again on my Mac when I already own on other platforms.
ravel-bar-foo将近 3 年前
&#x27;Skyrim VR&#x27; potential user base links to an article on smart speakers. I also think it is very unlikely that there are 200M VR devices out there, but only 90M macs.
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setgree将近 3 年前
Careful what you wish for. I find that StarCraft Anthology — the original which was released for free, not the remastered version — is the app most likely to crash my 2020 MacBook. When devs put this stuff on many years after the fact as a sop to diehard fans, they don’t really have an incentive to do a good job on the implementation side. There is no reason that a 1998 game should crash a 2020 computer.
dchnshA将近 3 年前
MacOS will never be a gaming platform. Apple has never shown any interest in making it one and compatibility has only gotten worse over time.
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assbuttbuttass将近 3 年前
Skyrim runs fine on Proton<p>EDIT: my bad I guess Proton is Linux-only
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magic_hamster将近 3 年前
It&#x27;s somewhat of an open secret that Apple gave up on games maybe two or three decades ago. Halo was being developed exclusively for Mac before Bungie was acquired by Microsoft; gaming on Mac was on the low burner ever since.<p>Don&#x27;t hold your breath for a Mac port then. Instead, take a look at the ridiculously long list of platforms for which Skyrim is available, and pick one.
FractalHQ将近 3 年前
To be fair, it takes like 20 minutes to setup a windows boot on a MacBook with Bootcamp. Windows runs smoother and less buggy on my Mac than any PC I’ve ever owned, and even AAA games run just fine. You’ll need a fan to keep an Intel MacBook cool though… those things are practically space heaters once you try to do anything useful.
solardev将近 3 年前
FYI, not a native port, but you can already stream Skyrim in a browser: <a href="https:&#x2F;&#x2F;www.xbox.com&#x2F;en-us&#x2F;games&#x2F;store&#x2F;the-elder-scrolls-v-skyrim-special-edition&#x2F;BQ1W1T1FC14W" rel="nofollow">https:&#x2F;&#x2F;www.xbox.com&#x2F;en-us&#x2F;games&#x2F;store&#x2F;the-elder-scrolls-v-s...</a>
vehemenz将近 3 年前
The percentage of macOS users who want to play Skyrim and haven&#x27;t already on a PC or console is probably pretty low. None of these demographics are mutually exclusive.<p>Besides, iOS pulls in more revenue for Apple than does Steam for Valve. Apple doesn&#x27;t gain much by targeting gamers on macOS.
bugmen0t将近 3 年前
It works smoothly with high quality using CrossOver (wine) on my M1 MacBook pro from 2021.
duxup将近 3 年前
I just play it on my Switch.
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telman17将近 3 年前
Cool stats! Being a long time Bethesda Softworks fan myself, I could see Todd Howard announcing a version of Skyrim for this website before it gets a Mac OS version. Skyrim JS of course!
falcolas将近 3 年前
Their engine barely runs on windows, expecting it to run at all on mac is a reach.<p>For reference, they’ve been patching up the same homebrew game engine for decades.