Some of it is pretty specific, but decisions like:<p>* Heavy or light foraging?<p>* Forage with smaller groups of cavalry or large groups of infantry?<p>* Terrorize the people in the countryside or try to stay on their relative good side?<p>* Do you have handmills?<p>* When is your campaign going to happen?<p>seem like the type of choices that could intuitively be included in a board game (although some of the content bumps it out of comfortable family game night fare) or even maybe hacked into a pen and paper RPG (I say hacked in because usually players aren't in charge of huge armies anyway, so we're already pretty far from, like, standard d&d).<p>It would be neat to play a game about logistics with tactics as an afterthought, for once.