TE
科技回声
首页24小时热榜最新最佳问答展示工作
GitHubTwitter
首页

科技回声

基于 Next.js 构建的科技新闻平台,提供全球科技新闻和讨论内容。

GitHubTwitter

首页

首页最新最佳问答展示工作

资源链接

HackerNews API原版 HackerNewsNext.js

© 2025 科技回声. 版权所有。

GLSL Is Hard – Stop Using Operators and Love the V_vTexcoord

2 点作者 sonjaqql将近 3 年前

1 comment

waynecochran将近 3 年前
Vertex shaders do not process pixels. They take model vertices and their attributes as input. The vertex shader outputs transformed vertices which are eventually arranged into primitives (e.g., triangles). These primitives are later rasterized downstream and the resulting fragments (pixels and attributes) are passed to the fragment shader.
评论 #32332886 未加载