Is there a way to perform direct Bézier-path intersection, union and difference operations?<p>I lately tried to find some options for a hobby project. The only way I could find was to first break the path into a lot of line segments, then do the logical operations between paths and finally convert them back by trying to fit Bézier curves into the resulting line segments.<p>Conversions back and forth seem less than optimal and can lead to artefacts. There must be a better way.