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My Lack of Attention

114 点作者 Lurkars超过 2 年前

17 条评论

bruce511超过 2 年前
So here&#x27;s the thing. It takes work and effort to get attention.<p>&quot;if you build it, they will come&quot;. Never has one cliche been so exactly wrong.<p>Programmers, myself included, believe(d) that the code is the product. That the code will speak for itself. That being &quot;better&quot; (for some definition of better) is enough. If I build it, they will come.<p>The truth though, the code is about 10% of the effort to make a successful product. It is much more work, and frankly harder work, to to the marketing to get the product in front of the customer. It is then much more work to turn that into a sale (if your work is commercial.)<p>For decades I&#x27;ve heard programmers lament that they do all the hard work, they deserve the lion&#x27;s share, all those guys do is sell it.<p>So here&#x27;s the thing. Your code does not just &quot;get attention&quot;. You earn that by investing time, and money but mostly time, in getting that attention.<p>That means going to where your target market is. Showing them you can add value to the group (I spent a lot of time answering unrelated questions.) showing how your offering can add value to the group. You do not &quot;get&quot; attention, you have to _earn_ it.<p>So, if you want your product to get more attention, then by extension you need to personally get more attention. You need to find your target group, be useful, be helpful, engage with them, built trust.<p>So you&#x27;ve made a tool for people without a smart-phone. OK, not a market I would have chosen[1], but that&#x27;s not relevant. The thing you need to figure out is how to reach those people. Since they are not online, you will need to reach them offline. You need to go to where they are, not expect them to find you.<p>[1] choosing a market first, one you have a strategy to reach, then making a product is usually better than the other way around. Not least because joining a community, and adding value there for s while, before making a product, builds trust. It also helps you build a product they will find useful, not just something you randomly thought of.<p>This is life; through failure we learn more, through persistence we achieve.
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jonnybgood超过 2 年前
I feel like the author answered their own problem. They say:<p>“Someone else created a very similar app. This person modded the old app before, is for sure more active in the community and has far more knowledge in the game. He has a better legacy and he deserves it.”<p>Then the author says:<p>“I don&#x27;t like people catching attention. I don&#x27;t want attention to my person. I don&#x27;t want some &quot;Look at him!&quot;-moments. I want &quot;Look at this!&quot;-moments.“<p>And yet the author did a ”Look at him!” to the competition. Others are probably doing the same thing and that’s why their work is getting attention. Maybe somewhere in this introspection lies the answer.<p>If you feel you have something others may find useful, just mention it. You’re doing yourself and others a disservice by not doing so. What’s the worst that can happen when mentioning your app has that feature people are requesting? You have to start somewhere.
xupybd超过 2 年前
Marketing and networking are more important than most people realize.<p>You can have an amazing feature set but if no one knows about it then it wont get used.<p>It&#x27;s the same with you as a developer. You can be the best developer in the world but you won&#x27;t get paid like you are unless people know about you and you&#x27;re in demand.<p>Also that title reminded me of this <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=zi8ShAosqzI&amp;ab_channel=KollektivetTV2" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=zi8ShAosqzI&amp;ab_channel=Kolle...</a>
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thebeastie超过 2 年前
It feels vaguely on topic for me to speak about something that happened to me regarding an open source project I made.<p>It was the one time that a project of mine generated a bit of buzz on HN. But I hadn’t posted it myself, someone else did. But they posted a link to a fork, which no changes of their own, claiming that someone else had posted it. The fork got 30 ish stars and follows, and nobody in the HN thread pointed out that they were starring a fork with no changes.<p>This really sucked, since I would have liked to develop an open source project that had users, but this was my project and now I had to negotiate with some other guy I didn’t know who had probably just taken the credit for my work. It didn’t work out.<p>Anyone else had this happen to them? What’s a constructive way to deal with that?
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neongreen超过 2 年前
Relatable.<p>I have the same problem, except it&#x27;s not &quot;I&#x27;m jealous that somebody gets more attention&quot; but rather &quot;I don&#x27;t get attention and I have no idea how to change that&quot;. Doesn&#x27;t looks like I&#x27;m the only person with this kind of issue, either.<p>I often see high-effort blog posts with, like, one or two comments under each post. Sometimes none at all.<p>To give a related example: <a href="https:&#x2F;&#x2F;twitter.com&#x2F;tom7" rel="nofollow">https:&#x2F;&#x2F;twitter.com&#x2F;tom7</a> does super high effort funny things for SIGBOVIK — e.g. see <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=xDxjbXAqTPg" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=xDxjbXAqTPg</a> — and yet his personal blog of 20 years at <a href="http:&#x2F;&#x2F;radar.spacebar.org&#x2F;" rel="nofollow">http:&#x2F;&#x2F;radar.spacebar.org&#x2F;</a> has at most 5–10 comments per post.<p>I used to have 500 followers on Twitter and they would respond to things sometimes&#x2F;often... and even then I felt like the attention would be very lukewarm. In the end I gave up, deleted the account, and decided that I&#x27;m just not going to rely on strangers for attention at all. I still think it&#x27;s possible, it&#x27;s just that I personally either don&#x27;t know how to do it, or have some kind of a background issue (ADHD? anxiety? attachment issues? something else starting with A?) that prevents me from somehow asking for attention naturally&#x2F;consistently. At least that&#x27;s my current theory.<p>Eh.
phinnaeus超过 2 年前
&gt; But I don&#x27;t want to steal attention, so I cannot write comments advertising my app. I am not that kind of person.<p>I get it. But this is the kind of advertising that&#x27;s OK in my book. Exposing people who are clearly interested (rather than maybe interested based on, for example, previous shopping habits) to something they have not heard of. And of course you don&#x27;t want to steal attention, but you can do it in a polite way, demonstrating respect to the other product. Maybe you have to be a little shameless in those situations if you want your products (not you) to get attention.
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tsmigiel超过 2 年前
I have some skin in this game. :)<p>OP&#x27;s app is Gloomhaven Secretary. The other app is X-Haven Assistant. I announced a similar app, Gloomhaven Full Stack, before either of those apps were started and before GH Helper was discontinued.<p>All of our apps can exist only because of the generosity of Gloomhaven&#x27;s creator, Isaac Childres. He made all the game assets available for use in apps as long as we don&#x27;t make money. And we are all building on the success of GH Helper. We are standing on the shoulders of giants.<p>Everything OP says about XH Assistant, I could be saying about GH Secretary. I had all the features before both of them. I have original features that they both &quot;copy&quot;. (I did it first, but ideas are cheap, and they may have come up with it independently.) But they both look a lot nicer than mine. I feel jealousy too, but I understand why users would like the other apps more than mine.<p>After my initial jealousy, I was actually quite glad they existed because I could now tell users if they don&#x27;t like my app, no worries try one of these others. I include links to the other apps when I post updates to my app. I often tell users about GHS along side my own app if they both address a user&#x27;s issue.<p>To address my own jealousy, I try to feel more gratitude. I think of it as healthy competition and happy to promote competitors if they are more what the user wants. I should probably do more to acknowledge the apps that inspired me.<p>For now, my app still has features the others don&#x27;t. I created my app to do more than GH Helper, intentionally not be a clone and experiment with ways of doing things differently from GH Helper, and to combine the functionality of 4 different apps that I was previously using. I am resolved to the fact that the other apps might eventually implement all those features, but I will continue with my app as long as I have new ideas I want to add.
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aurelien超过 2 年前
I was thinking at first lack of attention as lack of concentration -_-‘
Lurkars超过 2 年前
Wow, author here. Now I get way more attention than I wanted to. Have to first read through all the comments, but first thanks for all your feedback so far.
coldtea超过 2 年前
&gt;<i>I am not a person who needs or even wants to gain attention (...) The problem for me start&#x27;s when other software gets more attention and I know mine is better or at least even and I was first.</i><p>There&#x27;s some contradiction here...
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Lurkars超过 2 年前
Just want to mention, that I got this attention now, because a moderator here put my post to the second chance pool. In the end, this is exactly what I wish would happen everywhere: someone discovers something good and do the marketing. Very unlikely to happen, but I wish it happens more. They will be more people like me, doing stuff and don&#x27;t want to or cannot invest more time in marketing etc.
gniv超过 2 年前
To put it bluntly, if you&#x27;re not &quot;so good they can&#x27;t ignore you&quot;, you need very good communication skills to promote your work. I would ask people close to me for feedback&#x2F;advice on that.
mcv超过 2 年前
I don&#x27;t think the issue is just attention, it&#x27;s also simply informing people. If someone misses features in the other app, and your app has those features, I think it&#x27;s entirely valid to point that out. That&#x27;s not stealing attention, that&#x27;s informing someone about alternatives they&#x27;re probably not aware of. It&#x27;s helping someone. By keeping quiet about your project, you&#x27;re denying others the opportunity to enjoy your work.
mlatu超过 2 年前
totally get it.<p>i havent released much. and the quality is questionable. but i totally get it.<p>me and my SO discussed this briefly, her suggestion is to only do things for yourself.<p>my thoughts to that: yeah, sure. but working a dayjob _and_ working the dream, who is going to cheer me on? im bad at multitasking, so after a day or two of spinning my wheels i will most likely loose all drive, because i can see that i wont make it in the near future to the finish line. Also, nobody except me cares, but do i really care? there are projects i do care about a lot, but because i care so much i havent really put any deliberate concrete planing into it as to keep anything possible. this way i pick up small projects left and right, turn them over a couple of times in my mind and then drop them. big ones i just dream about ad infinitum... i hate it but i havent found the jenesaiqua to motivate myself to do anything really. much less so if i only do it for myself.<p>being cheered on by family always feels like &quot;oh wow, that is a nice cat you drew&quot; &quot;its a horse&quot; &quot;oh yeah now i see it...(they never did)&quot;: empty encouraging words. blind eyes appreciating art. deaf ears praising the timbre of an instrument. v_v<p>at least when i cook a meal i can eat it and experience whether or not it tastes good. but with software? what am i supposed to make that will make my life a bit better: an automatic doomscroller? <i>scoffs</i><p>I wish you well, lurkars, may your projects gain the recognition they deserve
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giantg2超过 2 年前
My stuff gets zero attention. I also think most stuff isn&#x27;t worth giving my attention to (either overhyped, not useful&#x2F;interesting, etc). Sad to say, but my junk is probably not worthy of attention either.<p>I&#x27;m fine with that. If people find it useful - great. I&#x27;m not going to spend money marketing free software. I do sympathize with the feeling of &quot;that piece of crap got attention, but mine didn’t?&quot;, but that&#x27;s just life.
Pxtl超过 2 年前
Wait, back up, Gloomhaven Helper is gone? I shut down my campaign when the pandemic started and was just gearing up to resume!
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rikroots超过 2 年前
I had to chuckle as I read the post. I, too, suffer from occasional bouts of jealousy when I see &quot;competitor&quot; JS canvas libraries get some sunshine and appreciation in various venues for features that I think (in my own very opinionated opinion, of course) my library does better[1].<p>But this state of affairs is, as other commenters have pointed out, entirely my fault. For a library or product to gain traction in the target market, it needs three things: easy access, awareness of its existence, and good support. For a library like mine, this boils down to the following:<p>+ Easy access - it&#x27;s my responsibility to make the library easy for other developers to find (GitHub, website), add to their projects (npm&#x2F;yarn, compatibility with bundlers, etc), use in their code (well documented API, TS support, etc), and cause them minimal problems within the wider project (plays nicely with frameworks, doesn&#x27;t destroy page efficiency, doesn&#x27;t break the toolchain, etc). This is the work I enjoy and spend a lot of non-dev time doing.<p>+ Awareness of its existence - which is marketing. Either I have to spend a lot of time telling people about my library and (more importantly) telling them how my library solves their problems. Or I have to find &quot;champions&quot; - people who use, and like using, the library so much that they will go out and promote it for me. Or I can spend money on getting proper marketing help, adverts, etc ... which is not going to happen.<p>+ Good support - beyond documentation, I need to be willing to either spend time helping people resolve issues and misunderstandings they have with the library, or I need to build a community of people happy to help me do that work. Sadly I am not the sort of person who enjoys the high level of social engagement that&#x27;s needed to build that community.<p>So, yeah ... it is my fault that the competitors get the glory. But then again they deserve their place in the sunshine because they&#x27;ve done the work I&#x27;ve not been willing to engage with. As for the occasional bouts of jealousy? They remind me that I&#x27;m still human, that I still care. Which is a Good Thing!<p>[1] I keep track of what the competitors are up to mainly by following their repos on GitHub. Most of the issues people raise seem to be about TypeScript errors and breaking updates. But sometimes I&#x27;ll see someone ask for a feature they want added to a library, and I&#x27;ll find myself thinking: &quot;my library does that already!&quot; and I&#x27;ll get a little shiver of jealousy. Like this request for a &quot;Transformation box for texts&quot; made in the Fabric.js repo - <a href="https:&#x2F;&#x2F;github.com&#x2F;fabricjs&#x2F;fabric.js&#x2F;issues&#x2F;8195" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;fabricjs&#x2F;fabric.js&#x2F;issues&#x2F;8195</a>