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Inter-brain sync occurs without physical copresence during online gaming

138 点作者 programd超过 2 年前

12 条评论

mym1990超过 2 年前
Me while playing League of Legends as my 4 teammates completely rip me to shreds for underperforming: "Yep, they are all on the same page, that's for sure".
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soulofmischief超过 2 年前
We see this behavior in rats[0] and monkeys[1] using various methods of directly linking brains, and have shown that communication spontaneously occurs even without physical presence. Video games are one step of abstraction away from wires and electrodes, but the science is still there.<p>Seriously amazing stuff.<p>[0] <a href="https:&#x2F;&#x2F;www.livescience.com&#x2F;27544-rats-with-linked-brains-work-together.html" rel="nofollow">https:&#x2F;&#x2F;www.livescience.com&#x2F;27544-rats-with-linked-brains-wo...</a><p>[1] <a href="https:&#x2F;&#x2F;www.businessinsider.com&#x2F;scientists-have-linked-3-macaque-brains-together-2015-7" rel="nofollow">https:&#x2F;&#x2F;www.businessinsider.com&#x2F;scientists-have-linked-3-mac...</a>
fnordpiglet超过 2 年前
I know I always ovulated with my fleet mates in Eve
hammock超过 2 年前
Brain sync is known in physically present people, and as I believe is understood to be in large part mediated by the vagus nerve in your gut.<p>Interesting to see this finding in remote setting
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capitainenemo超过 2 年前
<a href="https:&#x2F;&#x2F;medicalxpress.com&#x2F;news&#x2F;2013-11-games-brains-alike.html" rel="nofollow">https:&#x2F;&#x2F;medicalxpress.com&#x2F;news&#x2F;2013-11-games-brains-alike.ht...</a> <a href="https:&#x2F;&#x2F;www.sciencedaily.com&#x2F;releases&#x2F;2013&#x2F;11&#x2F;131121091439.htm" rel="nofollow">https:&#x2F;&#x2F;www.sciencedaily.com&#x2F;releases&#x2F;2013&#x2F;11&#x2F;131121091439.h...</a><p>Some older research along these lines.
meremortals超过 2 年前
edit: maybe not &quot;without physical copresence&quot;<p>I believe something similar happens when musicians improvise&#x2F;jam, especially Jazz:<p><a href="https:&#x2F;&#x2F;journals.plos.org&#x2F;plosone&#x2F;article?id=10.1371&#x2F;journal.pone.0073852" rel="nofollow">https:&#x2F;&#x2F;journals.plos.org&#x2F;plosone&#x2F;article?id=10.1371&#x2F;journal...</a>
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lambdaloop超过 2 年前
There has been a series of recent in the past few decades on brain synchronization. Unfortunately, it&#x27;s hard to tell whether it&#x27;s due to the similarity of the task itself (so two people see and pay attention to the same stimulus as the game naturally progresses) or due to some similar predictions by separate people (so that they are &quot;on the same page&quot; and anticipating each other&#x27;s actions).<p>I wish there was some sort of control to disambiguate between synchrony due to sensory processing or due to action prediction. Perhaps different games that emphasize the sensory aspect or the action prediction aspect?<p>Uri Hassan has done some really thoughtful work exploiting the brain synchrony from sensory processing to understand the processing itself, such as finding when people pay attention (more synchrony) or figuring out which brain regions process meaning rather than sound (synchrony from Russian vs English version of a sentence).
tantalor超过 2 年前
Parallel Synchronized Randomness<p><a href="https:&#x2F;&#x2F;youtu.be&#x2F;KlpGe7RN9zk" rel="nofollow">https:&#x2F;&#x2F;youtu.be&#x2F;KlpGe7RN9zk</a>
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csense超过 2 年前
Headline says &quot;online&quot;, but the description sounds like they&#x27;re on the same LAN. This matters because the latency between the systems (LAN latency ~ 1ms, corresponding to frequency of ~1000 Hz) is faster than the phenomena they&#x27;re measuring (2-45 Hz).<p>I&#x27;d assume the mechanism is that the player has a lot of physicality, so their brain&#x27;s pretending the on-screen avatar is part of their body. If latency is artificially injected into the display or controls or both, do the brain waves develop a phase offset? Or does latency just cause the game&#x27;s sense of physicality to break down?<p>Is interactivity and real-time interaction a necessary component of brain wave synchronization? Or does it show up in non-interactive settings as well? How could this be tested?<p>I&#x27;m thinking what might be going on here is the game forces players&#x27; brains&#x27; movement processing to physically simulate the same vehicle. The brains aren&#x27;t syncing with each other, they&#x27;re syncing with the on-screen object they&#x27;re controlling -- which is the same for both players, causing their brains to sync -- transitively.<p>Simply put, if Alice&#x27;s brain syncs with the vehicle on screen A and Bob&#x27;s brain syncs with the vehicle on screen B and the two screens are in sync with each other because that&#x27;s what the game&#x27;s networking code is designed to do, the EEG ends up measuring Alice&#x27;s and Bob&#x27;s brains to be in sync.<p>I&#x27;d be interested in extending the experiment: Instead of giving the two players a real-time multiplayer game, have them play a single-player game one at a time, and see if their brains sync to the gameplay in the same way.<p>One problem is replicability. To produce the sync phenomenon, you might need a game where the controllable character with good &quot;physicality&quot; -- a tight feedback loop between its movement and inputs, to convince the player&#x27;s brain to treat their on-screen character as an extension of their body. Give the player a character they can&#x27;t control, and their brain isn&#x27;t convinced the character is a part of them, and doesn&#x27;t sync to it in the same way.<p>But if you give the player a character they <i>can</i> control, different people playing the game at different times will have different inputs, meaning the phenomenon could be there but you have no way to measure it. That is, Player A&#x27;s and Player B&#x27;s brain waves might sync to their individual games, but you can&#x27;t measure that with similarity analysis anymore, because in Player A&#x27;s game the vehicle took a different track than in Player B&#x27;s game.<p>One way to solve this problem is to give them a character with a physicality they have to consider but can&#x27;t control. For example, shooting targets from a vehicle -- your brain has to simulate the vehicle&#x27;s path to aim your shots, but you can&#x27;t control its movement directly. The players&#x27; brains&#x27; simulations of the vehicle might end up in sync, leading to their brain waves being in sync.<p>Another way to solve this problem is to create a game with little margin for departure from the correct path -- think about a Mario Maker speedrun level with a tight timer. Successful runs by different players will have very similar character paths and controller inputs, because significant departure from the optimal path results in failure. See if brain waves of different players may end up in sync as they&#x27;re executing the same moves with the same timing.
im3w1l超过 2 年前
I wonder what it means that the brain wave synchronization decreased over the session. Did some signal cause them to start out synchronized and then they gradually drifted apart spontaneously? Also kind of wonder if this will replicate.
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amelius超过 2 年前
I would be more surprised if it occurred without means of communication. Now it is just high level cognitive interaction shows low level correlation, which is not very interesting.
radu_floricica超过 2 年前
For some reason this really reminds me of Evangelion.