Wow: WebGL, CSS/Dom and Canvas renderers.<p>EaselJS has been considering it[1], and even Three.js has it[2], but as Canvas gets more widespread and Hardware acceleration by default, these multiple renderers may not be that helpful. On the other hand, how long until then?<p>[1] <a href="https://groups.google.com/forum/#!searchin/easeljs/renderer/easeljs/GBD26ymvRCg/Vch-g5FpkaYJ" rel="nofollow">https://groups.google.com/forum/#!searchin/easeljs/renderer/...</a><p>[2] <a href="https://github.com/mrdoob/three.js/" rel="nofollow">https://github.com/mrdoob/three.js/</a>