I love the idea of the Paradox grand strategy games, but they seem to me to be almost gratuitously complex. Everything has so. many. parameters. In turn, this seems to make the games (1) require learning a lot of details that are 'coincidental complexity' rather than 'essential complexity' (like a staggering number of unit types and combinations), serving only the purpose of having a (superficially) richer backdrop, and (2) involve a lot of micro-management at the most miniscule levels, again seemingly just to have those things in there, not necessarily because they make a big difference in how the game plays out.<p>This has kept me from jumping in. From my point of view, I would love it if there would be simple way to dumb down some of the systems, have the game handle some of the micro-management, possibly remove some of the nuance of units, traits, and so on. I know it exists in the games to some extent, but from what I have seen enabling these things in itself required quite a bit of work. Perhaps I just haven't looked hard enough.<p>So for now I am resorted to watching youtube playthroughs with some fascination. Maybe one day when I have a few <i>weeks</i> of time to spare, I will try my hand at one of these games.