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Technical milestone reached: global earth system simulations with 1.2 km resoln

162 点作者 jokabrink超过 2 年前

14 条评论

superkuh超过 2 年前
&quot;I don&#x27;t know, Timmy, being God is a big responsibility&quot; <a href="https:&#x2F;&#x2F;qntm.org&#x2F;responsibility" rel="nofollow">https:&#x2F;&#x2F;qntm.org&#x2F;responsibility</a> , Topic relevant short scifi on Earth simulation.
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hackandthink超过 2 年前
Being curious about the implementation language. Viewing the code is not easy.<p>If you guess Fortran, you might be right:<p>(different ICON Project) &quot;The infrastructure, ICON-Land, for this ICON-A land component has been newly designed in a Fortran2008 object-oriented, modular, and flexible way.&quot;<p><a href="https:&#x2F;&#x2F;mpimet.mpg.de&#x2F;fileadmin&#x2F;publikationen&#x2F;Reports&#x2F;WEB_BzE_135.pdf" rel="nofollow">https:&#x2F;&#x2F;mpimet.mpg.de&#x2F;fileadmin&#x2F;publikationen&#x2F;Reports&#x2F;WEB_Bz...</a><p>Fortran alive and kicking:<p><a href="https:&#x2F;&#x2F;developer.nvidia.com&#x2F;cuda-fortran" rel="nofollow">https:&#x2F;&#x2F;developer.nvidia.com&#x2F;cuda-fortran</a>
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martinpw超过 2 年前
The article talks about 1.2km horizontal resolution. Is it a 3d grid? If so what is the vertical resolution? Or is the vertical dimension integrated within 2d boxes?
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adamius超过 2 年前
How does such a simulation work?<p>Eg how do hou predict the temperature at x,y? Is it ground type, water, sand?Altitude? Neighboring values thereof?<p>What are the inputs? Do you give it a starting point and apply it to a bunch of elements like some giant automata like game of life?<p>Some kind of finite element analysis thing?<p>So many questions.
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a_square_peg超过 2 年前
This is fantastic - would be really exciting to see this level of resolution making its way to global operational weather forecasts (currently at ~10km).
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gmuslera超过 2 年前
This is for short term weather prediction or long term climate modelling? The 2.5 simulated days per day points into the short term direction.
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rongopo超过 2 年前
The real key of this story is in the &quot;simulating — rather than parameterising&quot;.
OrvalWintermute超过 2 年前
This sounds alot less than Nvidia&#x27;s FourCastNet?<p><a href="https:&#x2F;&#x2F;resources.nvidia.com&#x2F;en-us-fleet-command&#x2F;watch-27?xs=423538" rel="nofollow">https:&#x2F;&#x2F;resources.nvidia.com&#x2F;en-us-fleet-command&#x2F;watch-27?xs...</a><p>How do these two compare?
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Victerius超过 2 年前
I have only one question. Does this mean that we are getting closer to a cloud-hosted ultimate map for games like Call of Duty and Ace Combat?<p>I want to dogfight over Ohio, land at Offutt to play Warzone in Omaha, then take a MRAP and drive to NY.
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plantain超过 2 年前
&gt;throughput of 2.5 simulated days per day Will need to be at least 10x faster to be operationally useful.
singularity2001超过 2 年前
is fixed resolution really the way to go? I&#x27;d imagine big patches of the ocean and deserts being modeled as single nodes being way more efficient without compromising fidelity.
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robertlagrant超过 2 年前
Why did they target 1.2km instead of 1? Or any other number?
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rongopo超过 2 年前
How is this going to change seasonal-scale forecasts?
downvotetruth超过 2 年前
1.25 ~ 1.3: Round half to odd prefers preserving the existing scale of tie numbers avoiding out-of-range results when possible for numeral systems of even radix.