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3D Cellular Automation (3D Conway's Game Of Life in html5/JavaScript)

26 点作者 samlev超过 13 年前

2 条评论

seles超过 13 年前
All of the examples that I tried reached steady state extremely quickly. 2D game of life can often go for quite a while before reaching steady state.<p>I do not know if this is because the rule used for 3D isn't very good, or if this is a problem with all rules for 3D games like this. It is actually very hard to find good rules that don't just explode or die off or reach steady state quickly.<p>Searching for "better rules of life" was a project of mine a while back, and I looked at all possible rules for 2D that are of the same format as the standard except using 5x5, and although I did find some that had better stats for not reaching steady state/exploding/etc, none had that "character" of conway's game of life of unpredictability, it really is a remarkable game.
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jlarocco超过 13 年前
Strange coincidence, but I was playing with the idea of a 3D game of life a few weeks ago and put the quick-and-dirty project up on GitHub. <a href="https://github.com/jl2/LifeAutomata" rel="nofollow">https://github.com/jl2/LifeAutomata</a><p>One interesting version I came up with was to have the 2D version "grow" upwards: <a href="http://farm8.staticflickr.com/7029/6461000807_8c06428bb1_b.jpg" rel="nofollow">http://farm8.staticflickr.com/7029/6461000807_8c06428bb1_b.j...</a><p>I remember having similar scaling problems with the "real" 3D version, but don't remember off hand if I came up with a solution.
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