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Show HN: Show HN: I made a game to improve decision-making

3 点作者 marclou超过 2 年前

1 comment

agmz超过 2 年前
Decision procrastination&#x2F;paralysis is definitely a growing problem and I like the idea of using gamification to tackle it.<p>From a psychological standpoint, the negative outcome associated with not making a decision in the specified time needs to be greater than the fear of making the decision, otherwise it just won&#x27;t happen. An animated ghost catching a cat isn&#x27;t going to be enough for difficult decisions IMO.<p>Maybe there&#x27;s an opportunity to make the game more personal, thereby increasing the negative outcome - e.g. if a user also enters the real life negative outcome of not making their decision and the game somehow shows how with each passing second that outcome becomes more likely to happen.
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