Even though the subject is real, and has good reasons that it might not be fixable, the article feels very loosely based:<p>The whole experience is based on a precise bespoke VR app. There is no information about it, or the used headset. To be fair that info might be available in the paper, but that's still bespoke app we can't know the quality of.<p>This quote makes me doubt even more:<p>> “If my iPhone doesn’t load a page instantly, I might grumble about it, but that’s the end of it,” Ringgenberg told The Daily Beast. “If my VR app stutters on me, I might physically get sick. That does keep people away from this technology.”<p>This is perfectly true! When it happens on my oculus quest 2, I immediately feel dizzy. BUT I can count the number of times it happened to me over a hundred hours of play on my fingers. (Notably I can reproduce one IO related freeze in Synthriderz' Lindsey Stirling Experience)<p>Also, this article doesn't mention brain rewiring: if we hand over modern smartphones to the average 2002 computer person, they would have no idea how to use it "where's the cursor", " how do I move windows", "why is my screen getting junk on its top without my will", " why isn't there a button to switch programs"? We just upgraded our brains to handle that. Same could happen with VR.<p>I'm definitely not a metaverse advocate, I still fail to see it immersive enough and cheap enough to work, and it requires a huge shift back to actually giving attention (which is ironic considering Facebook killed that attention). But I think the Oculus Quest 2 is an excellent game console (which implies it is not for everyone and that's fine)