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2D Global Illumination in Godot (2020)

126 点作者 nbaksalyar超过 2 年前

5 条评论

zokier超过 2 年前
It would have been nice to see even one example scene which would have demonstrated indirect lighting more clearly, something like this one (linked from the article) <a href="https:&#x2F;&#x2F;vimeo.com&#x2F;214264003" rel="nofollow">https:&#x2F;&#x2F;vimeo.com&#x2F;214264003</a> where you can nicely see the blue&#x2F;red tint on the white floor.<p>edit: oh, apparently bounce lights are bit of a kludge here, from github readme:<p>&gt; To bounce light, the previous frame is referenced and emissive surfaces from that frame are added to the current frame. This means every frame, light bounces to one additional surface.
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pixelpoet超过 2 年前
Randomly, I think I may have been the first person to do (or at least write about) 2D GI. I taught a bunch of people about it (and rendering &#x2F; path tracing in general), some of whom became a lot more popular.<p>Here&#x27;s the oooold and very cringy article I wrote as a teen in the 90s, there are some old crap images in the gallery: <a href="https:&#x2F;&#x2F;web.archive.org&#x2F;web&#x2F;20031207162649fw_&#x2F;http:&#x2F;&#x2F;www.cfxweb.net&#x2F;~lyc&#x2F;2dgi.html" rel="nofollow">https:&#x2F;&#x2F;web.archive.org&#x2F;web&#x2F;20031207162649fw_&#x2F;http:&#x2F;&#x2F;www.cfx...</a>
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KronisLV超过 2 年前
Read the article on desktop, have to say that at least there it&#x27;s really nice: good color scheme, readable text, good writing, nicely chosen images and code snippets (also Godot is always fun to encounter).<p>Makes me wish that more of my own articles could be so pleasant. It&#x27;s unfortunate that the same experience doesn&#x27;t seem to carry over to mobile devices, but oh well.
diimdeep超过 2 年前
<a href="https:&#x2F;&#x2F;www.rykap.com&#x2F;2020&#x2F;09&#x2F;23&#x2F;distance-fields&#x2F;" rel="nofollow">https:&#x2F;&#x2F;www.rykap.com&#x2F;2020&#x2F;09&#x2F;23&#x2F;distance-fields&#x2F;</a>
tubs超过 2 年前
The website isn&#x27;t readable on mobile which is doubly sad because it&#x27;s a very cool article.
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