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Why Google native client will make game developers and consumers happy [video]

48 点作者 sathishmanohar超过 13 年前

9 条评论

fredoliveira超过 13 年前
I tried this out for myself with Bastion[1] yesterday (no affiliation) and I was pleasantly surprised at the performance. Native client can have a dramatic impact on the gaming industry (possibly making the chrome web store an interesting competitor to distribution platforms like Steam). Interesting times ahead for sure.<p>[1]: <a href="https://chrome.google.com/webstore/detail/oohphhdkahjlioohbalmicpokoefkgid" rel="nofollow">https://chrome.google.com/webstore/detail/oohphhdkahjlioohba...</a>
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teamonkey超过 13 年前
Native Unity3D support is a huge thing. Right now Unity games run in the browser via a plugin. The plugin installation is a single click, fairly transparent and doesn't require administrator access, but for the average user it's scary. Who trusts a plugin? It's reported as the number 1 turn-off for users.
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cliffbean超过 13 年前
It's depressing to me that NaCl people frequently emphasize the "great piles of existing code" out there, and how "the biggest deal is that there are all these existing code bases", and how well they'll run on NaCl.<p>I'd feel better about NaCl if they talked more about why their design might make sense for the web in the long term, rather than just why it's going to be popular in the short term.
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moocow01超过 13 年前
In someways I feel fortunate to not work in gaming. There are so many platforms and languages you've got to hit and probably by the time you've gotten your game's reach maximized the landscape has totally changed. I know Unity is helping to solve this problem but from an outsider's perspective it almost seems like there needs to a really strong standards group like the w3c (maybe there is one for gaming?)
willvarfar超过 13 年前
Couldn't help but notice how often he <i>shakes</i> his head as he's saying something positive, as though he doesn't believe what he's saying...
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forgotusername超过 13 年前
First they came for the gamers, and I said nothing, for I wasn't a gamer, and already that industry was infested with proprietary tech.<p>Then they came for the alternative browsers, and I said nothing, for I was content to see a plug-in extending support for all those games to the rest of the world (even though the alternative vendors all objected verbosely).<p>Then they came for Google Earth, and I said nothing, for it was a perfect fit to the platform, and I could use Earth from any browser (even though I had to install the plug-in to use it in future).<p>Then they came for the video codecs, and I said nothing, for what could be wrong with smoother video working across browsers (even though I had to install the plug-in to get there, and YouTube.com suddenly grew a form of DRM).<p>Then they came for the Internet banks, returning to the 20th century ActiveX-alike requirements for login, and I said nothing (because I needed access to my bank).<p>Then they came for the well-suited open source projects, and I said nothing, for I didn't care about that, and running Audacity from a browser sounded great.<p>Then it ran on Android and Chrome OS, and I was pleased (even though I could no longer write native code for Android that didn't target NaCl).<p>[...]<p>Then they came for me, and there was no-one left to speak out for me or my app, for there was only one platform left that ran on every device.
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tomjen3超过 13 年前
Anybody knows if this will also be available for chrome-frame?<p>I have a dream that one day we can ditch Javascript (or at least have a choice as to which language we want to write in). It seems so, well, limited.
bookwormAT超过 13 年前
this is very cool. Do the native client APIs support alternate input devices such as game controllers?
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bretthellman超过 13 年前
Is this webRTC or something different?
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