The readme doesn't say if this works on iOS, which would be an upgrade from Apple's OpenGL ES implementation.<p>OpenGL ES works great on curent iOS hardware/software but the Simulator support is broken with newer iOS images. In the Simulator, GL ES is now unusably slow, buggy, crashy.<p>I have an app store Mac/iOS app which is written twice, but the two versions share lots of source, including all the GL rendering code, which is complicated. My strategy has just been to silence the GL deprecations and carry on, as it's not worth the time to rewrite the renderer in Metal, and the performance is great on modern GPUs. I just do cosmetic updates to the UI code as needed.