Just a warning that I can see all kinds of people relating very personal takes on it, esp based on last-gen hardware like the Quest 2.<p>The key thing is that effectively, there has never really been a VR device released with this as its primary purpose until the Quest Pro. So all the complaints of clunky software, lack of comfort, visual clarity, etc are all in part side effects of people repurposing tools that were simply not meant for the job.<p>I've always been interested in this space and my conclusion with Quest Pro, which I've had for a week or so now, is that its borderline usable for specific tasks. However it's still not <i>quite</i> there for me as a primary working mode. I think about 50% of the issues are software addressable and it will be a big test of Meta to see if they managed to actually address them or not.<p>The main issues for me are display resolution and refresh rate I think. When looking at black text on white background, it still has a "shimmering" type effect. It's very subtle and not something obvious at first but if I try to work hours in there (like I did yesterday), it eventually affects me. This seems addressable to me but I'm not 100% sure if the approach being taken (compressing the video feed) can solve it completely - we really need something more like RDP where it draws windowing primitives natively in the headset so that there's no "refresh" at all. The resolution would be "ok" if everything else was perfect but literally any other problem makes it an issue.<p>However, my biggest suggestion here is that this is <i>very personal</i> - both to your own visual / perceptive / comfort context AND what you exactly do. Even within a specific application, "how" you do it matters. Which is all to say, you just need to try this out. I'd guess that prior to Quest Pro something like 5% of people would have found working in VR viable. Quest Pro probably brings it to 20% or so - a huge improvement but nothing like mainstream. The next gen should bring that way up to 50% or so I think - and we'll have line of sight on this, if not actual devices within 6 months - rumors are there will be an announcement from Apple in Jan/Feb (but likely not shipping until June) and then Simula is working hard on their device. If you are in the Apple ecosystem it'd be pretty crazy not to wait until their announcement (I deplore the closed ecosystem that is going to result from this but there's no chance it won't be awesome).<p>Finally, you'd definitely want to consider the light weight options like Nreal Air [0] if truly all you want is a giant floating monitor or two.<p>[0] <a href="https://www.nreal.ai/air/" rel="nofollow">https://www.nreal.ai/air/</a>